In short, this is a kind of sieges, where guilds fight for the possession of one of several territories. Sieges occur at the same time as conquests, so one guild cannot immediately gain control of both the castle and the disputed land. This mechanic obviously excludes the possibility of one of the warring parties capturing the entire server. This is correct – let the top guilds fight for the castle, and others for individual locations. A community that has seized control of a contested area can collect taxes and fill their wallets well from nearby provinces.
To take part in the battle for the area, players of the same guild must build a fortress, which will be a resurrection point. In general, the conquest system completely coincides with the mechanics of sieges. With one small exception – even if the conquest has already begun, you can join it by building a fortress. This means that, while distracted by the battle with opponents, you may not notice how another guild has entered the battle. Unlike a siege, here you need to not only control the actions of your combat troops, but also closely monitor that new participants do not enter the battle. A real test even for an experienced guild commander.
As during a siege, the area https://fruitychancecasino.uk/ of contested territory becomes an unlimited PvP zone, where players do not lose previously accumulated experience if they die. The conquest lasts three game days, and if after this period the winner is not identified, then it will end and the zone will remain neutral. If all enemies fall, and your fortress remains proudly towering over the battlefield, you will become a triumphant and gain complete control over taxation. The maximum available tax rate that a "guild master" can designate is 50%.
An interesting feature is that the tax is not collected daily, but only after successful defense of the territory. Roughly speaking, the one who captures the zone instantly receives all the money collected last week. This is what gives the main motivation to defend one’s possessions to the bitter end.
I would like to immediately dispel all the fantasies of “great strategists” who will go to sparsely populated servers in order to quickly grab territory for themselves – the war of fortresses is only available when there are already two or more fortresses in the combat zone. If your guild is the only one to build a fortress, the conquest simply will not begin, and the territory will remain neutral.
How to build this fortress? Very simple – you just need to have wood and some stone with you. Don’t be afraid, you don’t have to do the construction yourself – leave that to the workers, who need to be hired and settled in your home. We will tell you where to rent labor and how to use it correctly in one of the following articles. Well, the fortress itself takes about two game days to build.
In order to understand how useful you were in the war, each guild member can look at the conquest statistics. The guild screen has an active status log and statistics for each member. Leaders of large communities will be able to immediately identify players who are idle during battle. This window will serve as a good indicator of how effective your tactics are.
So we looked at another PvP aspect Black Desert, which is an integral part of every high-level guild. In the end, I would like to add that the developers are constantly improving the game, so perhaps in the near future we will see another PvP activity for “endgame” content.