Games will begin to be studied seriously.

Games are increasingly becoming not only a means of entertainment, but also a subject of serious study. For example, they decided to include the Portal puzzle in the curriculum of the American college Wabash. This initiative was taken by teacher Michael Abbott. He believes that Portal will fit perfectly into the humanities program and will allow students to look at contemporary art and science from a new angle. In addition, Abbott sees deep philosophical implications in Portal, which could well become the subject of fruitful discussion. Valve’s game has already been tested by the educational council, which approved Abbott’s idea. If the Portal experiment goes well, Wabash College’s curriculum may also include BioShock and Planescape: Torment.
News taken from Gambling Mania.

Portal can’t be called deep, Bioshock is certainly better, but if they take P:T into service… Wow. I can already imagine a conference on sin in Planescape.

P.S. When I read the news, tears of happiness welled up in my eyes :).

Best comments

Unique Portal course! Only at our school! On computer science, download and install the crack. In English – we translate. We write an essay on literature on the topic of philosophical problems presented in the game. In physics, we study the circuits and operating principle of the portal gun! In physics – learning to jump out of windows!
And why do we need to write and develop educational materials separately – everything has long been available in mass-produced products! O_o

Certainly. So it’s like that. Prices are not profitable for me – they are stupid? War is not profitable for me – it is stupid? Harvest failure, non-certification, death, famine, a new ice age, meteorite fall, and diarrhea are not beneficial for me. But somehow I don’t blame these phenomena for stupidity. Didn’t notice?

You are my prickly one. Bidbingocasinoonline.uk The more mistakes like this you make when insulting people, the funnier they will seem to me. Still soft needles, soft. You needed to put pressure on something else – write, for example, that I was blinded by my pride. And then I’ll start tossing and turning, thinking, “What if so?». In the meantime, it’s not very good, sorry.

Yes, there will be something on the topic topic?

now they will be studied
task to complete the game who does not complete it until the next lesson (pair) volume 2 =)

Now that 300 Spartans is called a reliable historical film, I personally want to hang myself.
Although I agree with the idea, game-based learning is cooler. But not always.

Well, firstly, I wasn’t talking about the movie, but about the history of the Spartans (as it has come down to us).And a movie is just a movie.there’s nothing historical there.But overall the idea is great.Because then absorption will increase.After all, it’s better to see everything visually than to read a textbook.Well, as for the portal… I haven’t played it personally and I can’t say anything.

Damn… I don’t see a history test =)))

It’s good that I didn’t become an architect. They would have forced me to draw in Turgor)

I’ll give you a vulgar example – what’s better, read about alcohol intoxication a hundred times or show a clear example on video once??

In the main text stupid dry and completely obscure information.that is, the assimilation there is 30 percent.And if you show this, then the absorption rate is 90 percent

Games are a relatively young trend in Art. 30 years is a long time by the standards of computer technology, but in the context of history it’s nothing. And it seems to me that we will someday come to study games within the framework of the plot. Let’s take cinema – it’s also a young direction, only 100 years old, but there are already film experts and others))

A coward is not one who is afraid, a coward is one who allows his fear to overcome him.

And everyone, without exception, is afraid to show the unsightly sides of oneself. It’s too personal, too forbidden, sometimes condemned by society.

Games that people don’t play, people who ban games. Part 1. Around the world, or prohibited in many places.

While the mentioned deputies went on vacation for a whole month, so that after that they would actively ban everything that has at least some common sense even more, I decided to share my observations and knowledge from communicating with foreign friends. And perhaps be an underground worker.

Let me note right away that the desire to write these materials did not appear at all as a result of watching the new issue of Debriefing, although it turned out excellent. It just happened that way. Specifically, today we will talk about games that received a permanent ban not only in their location (country), but cause a burning sensation in the lower back in many countries. Let me note right away that tomorrow the material will be devoted to the list of the most actively banning countries and the peculiarities of legislation, and in 2 days I will write about local memes to ban something. (for example, I’ll tell you where and why Fallout 3 and Mass Effect were banned.

SEX AND HATE IN ZIMBABWE.

Valkyrie Drive: Bhikkuni
Banned in Russia, Australia, Kenya and Germany

This game was a spin-off of the quite famous series of anime games Valkyrie Drive. It was released in 2015 for PS Vita in Japan. It was expected that in 2016 it would also be released on other platforms.

The plot of the game revolves around two schoolgirl sisters who are infected with a strange virus. He forces girls to fight with their peers, and the more victories you gain in fights, the healthier you become.

They started banning the game for the local leveling system. The fact is that in order to increase your stamina, discover new techniques and simply increase your own strength, you need a quote from the developers: “Stimulate a girl sexually, using the touch screen, touching her erogenous zones”
This, as you understand, is unspiritual.

The first country that refused to license the game and provide it with its own market was Australia (the green continent is generally the least welcoming to gamers among all countries, not counting China).

According to a local rating agency, the game encourages sexual violence, as touch interactions with characters were often accompanied by the phrases “Don’t touch me.”!" and "No, you can’t!».

The decision in Germany had a similar http://betfair-casino.uk/ motivation. But in Russia the game was banned, because of our great, strong and spiritual “Law on the Prohibition of Propaganda of Homosexuality among Minors”. In general, we are still ahead of the rest.

RapeLay
Banned in New Zealand, Argentina, Indonesia. Banned for offline retail sale in the USA.

Many of the games we’ll talk about ended up on the banned list due to overzealous local officials, cultural misunderstandings, or simple misunderstandings. But this is NOT about RapeLay.

The insanely controversial game was released by Japanese studio Illusion in 2006 and immediately caused an outcry. The fact is that you initially play as a repeat criminal, and your goals are stalking, kidnapping and violence (including sexual) against a woman-mother and her two daughters

Carmageddon
Banned in the UK, India and Germany at the time of release.

Perhaps this game was the first of those that attracted public condemnation and caused controversy. If you have been living on Pluto since 1997, when it came out on consoles, then let me remind you that this is a racing simulator with one “but” – the player receives bonuses for hitting pedestrians.

The game was very coldly received in the media, in many countries an anti-campaign began against it, which ultimately led to the fact that before the changes, it was not allowed into the markets of Great Britain, Germany, India and a number of African countries. As a result, in Foggy Albion in the release version, human pedestrians were replaced with zombies, and in the native lands of Einstein and Gandhi they were replaced with robots.

Interestingly, critics rated the game very poorly, noting that no spectacular collision would correct a bunch of shortcomings. However, Carmageddon became a marketing bomb, and due to the effect of the forbidden fruit, it received good sales.

Manhunt 2
Banned in the UK, Ireland, South Korea, Saudi Arabia, New Zealand, Germany, Kuwait.

The success of the GTA series turned the head of Rockstar Games a little, and opened the way to inevitable experiments with the format. The first alarm bell for the publisher sounded after the first game of the series, when all the governments of all countries of the British Commonwealth in official communiques condemned the game for its harshness and called for prudence.

The answer was the appearance of Manhunt 2, incredibly cruel and bloody. The United Kingdom rating agency refused to license the game with the wording "too violent to indicate a rating". In Ireland, it is still the first and only officially banned computer game.

In order not to lose a massive market, Rockers re-released the game with new graphic editors, where there was no blood, after which the ban was lifted in Korea and in the main monarchy of the world.

MADWORLD.
The game was banned in Germany and was released with a huge delay due to protests against its release in Japan, the US and the UK

The creators of the game initially said that they wanted to create a gameplay in which it would be felt that for the main character what was happening was reality, because he had lost touch with reality due to the fact that he had overplayed the computer. Difficult.

Multi-move failed. A game in which the action takes place in a dark “mad city”, people hunt each other, and you get the maximum number of points for the most bloody method of killing a person, was doomed to protests. There are rumors that almost all psychopath forums played this. There have even been accusations that this is a game for pedophiles and other biological waste. However, this is naturally a black PR game. Which, by the way, had a good. advertising on television (in terms of creativity)

Well, and of course, do not under any circumstances confuse this clone of Postal and GTA with the MMORPG of the same name. It’s also funny that the game was created for the Wii and was supposed to be a revolution.

Well, that’s it, guys. This was raw material. Let me remind you that tomorrow I will write about countries that have the least gamer-friendly laws, and the day after tomorrow the most voluminous material in the series will be released – about local bans. There I’ll tell you why the MMA game is banned in Denmark, and the Pokemon game is vetoed in Saudi Arabia.

In the meantime, I hope for your feedback about the language, the quality of the material and, of course, the interestingness of the topic.

GameTroll FM #2

Comments are unnecessary if everything is in abundance and everything that is available delivers.
Great issue, just like the previous one.
Keep up the good work!
Maybe “death” should be a lady, or you finished darksiders 2 and got into the plot, like I did?

I liked the video, but I didn’t quite understand its focus. At the beginning there was news, but later everything turned into plot scenes. I was pleased with the voice acting, script and production. And the part about the news, in my opinion, was unnecessary, because most of the news can be found from other sources, for example, Igrozor. Therefore, I think it is better to leave this part behind and go further into the story scenario or talk about unknown details of the gaming community, or carry one informative plot through the entire issue. For example, talk about the games of a certain company and send the heroes of your show to wander through these game worlds.

I hope I helped the authors. If my views on your project do not coincide with the opinions of the authors, then I’m sorry, maybe I missed the point somewhere. Good luck to you)).

It turned out very www.bubblebonusbingocasino.uk well)
The first part was not published here or it was so long ago that I no longer remember?

Hah) Well, yes, there is such a thing.
But this is actually a good sign)
There were no people who categorically disliked your video. This means you are moving in the right direction, and all you need is to improve what you have already done so you want it. You just need to polish it up and maybe come up with some zest for your video so that people want to comment. If, let’s say, blogs were your new and main audience, then you could make a reference to local people and events. Or use the strategy of Friday streams and make a fool of yourself:3

stopgame.ru/blogs/topic/57239
Yes, we sawed and sawed…we were a little disappointed.
Thanks for support)

I didn’t even finish the first Dark Siders to be honest) Death was created under the impression of one of the Monty Python series. When Death by mistake took not the gorilla who was dying, but a man in a suit)

I agree that you can find out news from more timely and kosher sources. But their essence is simply to make fun of some news, to turn it inside out. Making up your own news is more difficult. In this case, the only thing was that the law on swearing.
And thanks for the comment)

We were waiting for comments. What you liked, what you didn’t, etc. And everyone looked, someone liked it and left. And that’s it. It’s not clear where to move the next release.

Rhythm games. Guitar Hero, Patapon and all all all

Hello dear gamers and female gamers, today I would like to tell you about the already fading genre of games, rhythm games. I think today everyone has heard enough jokes about press X to win in modern games – well, this is the basis of all rhythm games.
The essence of the rhythm game is that music is playing that is pleasant or unpleasant to your ears, strange circles of different colors fall from top to bottom on the screen of your console/PC/your other gaming device, and the gamer must press the buttons corresponding to these same circles. Moreover, they do not necessarily press with their fingers – depending on the platform and the game, you need to use your arms, legs, styluses, or, if you play with Kinect, perform various movements.

How can such a simple and seemingly boring concept of games attract people?? Let’s leave this question for modern philosophers, such games are simply addictive and for some reason do not get boring.

Only the Japanese could be the first to invent and create something like this in the gaming industry – and it really was them; in 1996, PaRappa the Rapper was born – the first, according to English Wikipedia, a full-fledged rhythm game. From the same Wikipedia I learned that this creation was released on PS1 (later the game was ported to PSP), PaRappa the Rapper even had some semblance of a plot and success.

This is perhaps the world’s most famous slot machine Dance Dance Revolution, created by KONAMI in 1998. Dance Dance Revolution was not KONAMI’s first dance machine, but it was definitely the most popular. Naturally, it was created shitload very, very many clones, for example, the American In The Groove, or the Korean Pump To.In Japan, Dance Dance is generally considered a cult.

And now we come to the moment when rhythm games came into their full growth; in 2005, the Harmonics studio released the first Guitar Hero. The game is a wild success, Guitar Hero 2 and Guitar Hero 3 are released (by the way, the best-selling game of 2007), Guitar Hero 4, Guitar Hero 5, and finally Guitar Hero 6.In addition, to the delight of fans, games in the series were released dedicated only to songs of certain groups, such as Metalica, Green Day, Aerosmith.

And again there were www.blackjackballroom-casino.uk many, many clones, the brightest of which was Rock Band, but there were also..

In these types of games, music is of the utmost importance, and in Guitar Hero it’s amazing.In my humble opinion, of course.

(There was a Flash player, but since 2020 Flash is not supported by browsers)

A game that combines such genres as strategy, a god simulator and a rhythm game may seem strange to you, but it exists, Patapon exists, and at one time it pulled me in almost deeper than Rock Band..

(There was a Flash player, but since 2020 Flash is not supported by browsers)

It’s quite difficult to explain the gameplay of this game, it can be roughly divided into two stages.
In the first, the player buys new units (by the way, there are quite a lot of classes: infantry, archers, cavalry, musicians and berserkers, in the second part, it seems, there were even magicians), pump them up, buy weapons, etc. d.
The second stage is a battle, and here everything is more complicated: we have four reels (triangle, square, circle and cross), which each correspond to their own sound (Pata, Pon, Don and Chaka). With different combinations of reels, we, in fact, control our small army. It looked something like this: We press square, square, triangle, square in turn, we hear the song of our little friends: PON-PON-PATA-PON and everyone goes forward. We dial another combination – PATA-PATA-PATA-PON – and they go into battle. There were also teams of defense, retreat, assault, etc.d., in general, the game is more thoughtful than it seems at first glance.

A total of three parts of the game were released, each of which I completed with great pleasure, all are exclusive to the old PSP.

Then in 2008 Audiosurf was released and… I don’t know anything about it, since for some reason I didn’t play it at the time. I can only say that on Steam the game is the best-selling game of 2008, and that means something.

But alas, starting in 2009, people began to lose interest in games like Guitar Hero and Rock Band. Guitar Hero 6 sold terribly, Rock Band The Beatles, which had high hopes, did not live up to its promise. There is a lull in the rhythm game genre again..

Today, such games can only be called popular on portable devices; these are games on iOS and Android like Tap Tap, Deemo, Piano Master.

That’s probably all I wanted to tell you about rhythm games. Perhaps all that remains is to add about the attitude of most gamers towards this genre: lackluster. In my early childhood, when I saw a friend playing Rock Band, I didn’t understand how anyone could play something like that. However, when I picked up the gamepad, I realized how ingenious and simple it is – to listen to your favorite music at the same time, and make a simple movement by pressing buttons on the gamepad.

Games with meaning, or what important things interactive entertainment can teach us

I will not talk about the murders of women and people, the stampede of passers-by at Turismo, the senseless violence and adultery with alien life forms, which various housewives and lawyers so actively and vehemently reproach interactive entertainment for. Today we will not talk about this. It’s no secret that reading literature can broaden your horizons and make you think about some important things. Especially if you don’t read all kinds of waste paper like pulp novels or cheap detective stories, but give preference to more worthwhile things, such as classical prose or works written in a narcotic stupor in the second half of the twentieth century (this is not sarcasm, in fact a curious phenomenon). Can’t games make you think?? Since when were they considered cheap entertainment for pathological imbeciles?? Is there really not a single project that, during its passage, will present you with various current problems and force you to think about something in your spare time?? It turns out that this also exists in our wonderful world. Let’s move on to examples, gentlemen.

Call of Juarez: Bound in Blood

The second part of the famous series of shooters about shooting from the hip and wearing funny hats on the head was a completely ordinary, although not bad, action movie with an unusual plot theme. The game tells the story of a family: three brothers: the youngest – an idealistic priest – and the middle and eldest – notorious scoundrels, robbers and murderers. The story begins when the senseless and brutal American Civil War claims the lives of their father and mother, forcing the heroes to go to Mexico. The lust for gold and a love triangle to boot make the middle and older brothers bitter enemies, which leads to an inevitable duel between them, during which the younger one stands between them in the line of fire and is exposed to a bullet. With the blood of his brother on his hands, the eldest realizes that there is not, has not been and will not be anything more valuable in this life than family. Neither all the gold in the world nor the women were worth the life of his younger brother, which he essentially sacrificed in order to convey this simple truth to his violent relatives. The competent work of the screenwriters and well-seasoned drama make the plot of the project worthy of many good films and books, and the message of the game is very relevant and well presented.

The Walking Dead

An unexpected masterpiece from www.bingostormcasino.co.uk Telltale Games, which, not without reason, many dubbed the game of the year. An interactive movie for which the zombie apocalypse is just a backdrop for a deeper story about people placed in the cruel framework of survival. Danger at every step is a kind of catalyst that enhances the manifestation of good and bad personality traits tenfold. Even though the game was not varied and, in fact, all your decisions changed only the details of the plot, and not the entire plot as a whole, the creation of Telltale Games does an excellent job with its primary task – it allows you to feel the elusive line between good and evil, between good and bad. Unlike the original comic, which was literally full of misanthropy and ambiguity in the actions of the heroes, the game adaptation was more optimistic and showed the desire of people to remain human even in the most dire circumstances. In many ways, this fortitude and inner core were embodied in the image of the little girl Clementine. Playing Walking Dead, you feel hope and despair, faith in the best and anxiety, you see how some characters break, while others remain strong to the end. Because of this, it’s really time to compare the game with literary classics, glorifying the best in people, contrasting individuals with the cruel reality and all the complexity of the trials that befall the heroes. Even with some banality of the game situations, the plot demonstrates the internal conflicts of the characters like, forgive me for such a daring comparison, a school curriculum on literature, such as “War and Peace”, “The White Guard” or “Quiet Don”, outlining in black and white cruelty and meanness, nobility and resilience of character and creating a huge basis for thought.

Mafia: The City of Lost Heaven

A cinematic to the extreme story of a criminal with principles, showing a fairly believable (I had no experience in theft, racketeering, murder and liquor smuggling, but judging by the films of Coppola and Scorsese, the game is quite realistic) picture of American organized crime during the Great Depression. An ordinary taxi driver, Thomas Angelo, suddenly becomes involved in the world of criminal gangs. The scriptwriters deliberately focus on the fact that the main character is a victim of circumstances and only by the will of bitch fate becomes a bandit. And this life, I must say, at first seems quite good to the guy: expensive cars, patronage of powerful people, respect, status in society, the opportunity to get drunk on expensive whiskey and all sorts of similar bonuses. However, Angelo soon realizes that he has gotten himself into something dirty, immoral and dangerous. Each new order for murder gives rise to serious doubts in the hero’s head about the correctness of his choice. The hero’s inner beliefs oppose what is happening. He does not want to kill women and friends, he is disgusted by torture and cruelty in the methods of the Italian mafia. But these are the laws of this world. As a result, the life path of the mafioso will destroy him – he becomes a victim of a vendetta for violating the Cosa Nostra code, dying from a point-blank shot from a shotgun on the lawn of his own house. Mafia: The City of Lost Heaven once again proves that life among criminals kills everything good in a person, equating him to a weak-willed weapon, devoid of honor and freedom of choice. “He who wants too much risks losing absolutely everything,” Tommy Angelo sums up his life. And damn me if this Italian is wrong.

The story about the tragedy of an underwater utopia initially attracted the attention of the gaming community with its original setting. Even before release, Bioshock was labeled with all sorts of labels, like “Shooter 2.”.0" or "Breakthrough in the genre". Let’s not talk about whether Ken Levine’s brainchild has become a new word in FPS mechanics or not. The important thing is that the game had a surprisingly deep plot with dystopian elements, and generally amazed with the scope of the story told. An underwater city isolated from the outside world, loud slogans promising inviolability of property, freedom of enterprise and any disregard for “sanctimonious morality”. An ideal world for the best representatives of the human race. Colossus with feet of clay. Time bomb. Bioshock is a multi-faceted story about a man who imagines himself to be God, blindly believing in ideals, immorality and carelessness. After all, the road to hell is paved with good intentions. Bioshock is a harsh criticism of materialism and individualism, this is a story about how a person cannot cross certain boundaries. All that Andrew Ryan’s dream led to was chaos, murder, sadistic scientific experiments, sick forms of fine art and, as the inevitable result of all this, the death of the creator himself and his great creation. The philosophical subtext of what is happening is so obvious, and at the same time extensive, that many science fiction fans compare the game with the work of George Orwell and other titans of the dystopian movement in literature.

The Cat Lady

Not recognized in wide circles, a masterpiece, in my humble opinion, is an adventure game that tells the story of a person’s difficult struggle with himself, his fears and grievances. The plot centers on a lonely woman, Susan Ashworth, broken by the tragic circumstances of her fate. She can’t stand her empty, shitty life and decides to commit suicide. But survives. Further events are her path to salvation. Her hard work on herself and her attempt to regain her faith in people. The plot makes you think about very ambiguous things, like life and death, the fragility of happiness and the will to live. Damn, I seriously felt a lump in my throat during the final cutscene. The technical wretchedness of the game after an hour of gameplay miraculously turns from a minus to a plus, because it does not distract from the essence of the game with excessive pretentiousness and graphics – the dialogues and thoughts of the main character about all of the above. Here one cannot help but draw a parallel with The Walking Dead: The Cat Lady is also a kind of hymn to strength of character and the desire to live despite the misfortunes and injustice of life. This is exactly what needs to be shown first of all to the idiotic skeptics who never tire of saying that games are not art at all, but just entertainment for a couple of evenings.

P.S. The other day a localization of the game by Akella with Russian subtitles was released, so even if you have trouble with English, you can also appreciate The Cat Lady. My only complaint is about that fucked-up drug dealer who made the cover for the game. You can’t even imagine the degree of my frustration when I saw this:

Brief mentions of other worthy games

What I did not write about in detail, but which simply cannot be ignored here:
Silent Hill 2 – a famous Japanese horror film with subtle psychological overtones. SH2 is a game about love, regrets, guilt, sins and punishment for them.
Max Payne interesting as an aesthetic noir, as a story of shattered dreams and retribution. The protagonist’s desperation is palpable physically, thanks to the soundtrack and great in-game comics.
Jade Empire – a role-playing game in an interesting setting, telling about good and evil and the Universal balance in the manner of an oriental parable. Stylish, original and fascinating-touching.
Cry of Fear – an amateur modification for the first Half-Life with an unexpectedly interesting plot about the struggle with oneself and the ability to live, despite the blows of fate (yes, yes, there is something in common with The Cat Lady).
Lone Survivor – a project with a terribly ambiguous plot that can be interpreted in different ways, so as not to spoil it, I’ll just say that Lone Survivor is a story full of surrealism about grief and loss, expressed indirectly through post-apocalypse and survival.

Games we grew up with

Just the other day my relatives came to visit me with their 5 year old daughter. And, having driven away the emperor’s room with Pekarik from his throne She demanded me from my chair to turn on some gamulka. After digging a little through the disks, I found games that were almost 15 years old! Nostalgia hit me like an electric shock (it’s somehow strange to talk about nostalgia at 18 years old). After suffering for a couple of days, I couldn’t stand it and decided to write this post 🙂

I hope it won’t be boring. Let’s get started!

The slaughter has begun

My very first game! With what interest I watched how my father played it. How happy I was when he let me talk in it too! How interesting it was for me to look at dismembered enemies! How many memories remain..

I wonder if anyone pressed F1?

In general, the disk with Quake 2 appeared immediately after my father bought PeKarik in 1999. Soon there was already an armful of game discs at home (some will be mentioned here). I remember how my father spent hours fiddling with the settings (for some unknown reason they didn’t last long). And one day, having been pretty tortured, he wrote down all the parameters on a paper sticker, which, unfortunately, did not live to this day 🙁 That’s why I was very happy when I found that very disk from that very time, turned on the game and stuck in it for a good number of hours.

Antimass spectrometer. Cascade resonance. Deafening Explosions. Screams and screams of scientists. You hear it too?

If "quack" was just an interesting and intuitive meat grinder, then Half-life was the first game where I shit myself I was afraid to go further! I was very often overwhelmed by animal fear of flattery in the cracks and ventilation 🙂 The local dismemberment caused disgust and interest at the same time (the corpse was ground into a skull, heart, lungs, leg bones, intestines. All this was accompanied by blood and a characteristic sound).That’s probably why I’m not afraid of blood 🙂

Even today, so much blood and meat looks good

The Half-life disc appeared almost immediately after the “quack”. My father turned on the “halva” and we both just couldn’t tear ourselves away from it. And literally the next night I had a nightmare where I was being eaten by a barnacle 🙂

Good old fargus

Jokes aside, but Fargus translated the game very well. Not without flaws and logical errors, of course, but the voices were wonderfully chosen. I wonder why my father always called Freeman’s main weapon a stalk?

3.Age of Empires I/II

Let’s take a little break from shooters:) Father loved not only to kill evil spirits in batches, but also to develop/conquer peoples. His (and, accordingly, mine) first strategies were “empires”. My father didn’t play them very often, preferring the Cossacks, but I liked it.

Perhaps the most beautiful was http://bidbingocasinoonline.co.uk/ the 1st empire

An interesting feature of the “empires” was the depletion of all resources (especially quickly stone and gold, of which there were few). So we must hurry to conquer other nations!
These were relatively simple and at the same time spectacular strategies that are still interesting to play. Their coolness is evidenced by the fact that my mother (who has a negative attitude towards games) used to play Empire 2! How she liked the regime of regicide (since then she clearly knows what a trebuchet is).

Death of the king = instant defeat. And no one cares that you still have an army 🙂

4. Cossacks 2 – War Again

One of the most epic RTS

As I wrote above, my father gave preference to these “Cossacks”. How he liked her! Especially the mission where you do not directly control soldiers and units, but only through messengers 🙂

Not the same mission, but this one was far from easy

And what a well-thought-out strategy it was – the more inhabitants, the faster the food decreases until starvation, a large army – be kind, spend a little gold on maintenance (otherwise it’s a riot). Do you want to shoot? So keep coal and iron in stock! Well, at least the resources were endless 🙂

It was very difficult to feed this handsome man. But it was worth it!

Naval battles deserve a special mention – they were amazing, loud and very spectacular!(words are no longer enough, this needs to be seen and heard).

He needs no introduction

Here the story with Half-life repeated itself – turned it on and stuck for a long time. Both. Perhaps the most dynamic shooter of my childhood. How I loved the pump action shotgun!

They were all dead. The last shot put an end to this story. I took my finger off the trigger. It was all over

Surely you already have the same soundtrack from the menu spinning in your head. Well, if not, then

(There was a Flash player, but since 2020 Flash is not supported by browsers)

Of course, being a 6-year-old child, I was not imbued with the plot or atmosphere. I just liked to run and shoot from the air 🙂 I remember how I couldn’t pass the level where I had to escape from the D-6 bunker (I wonder why secret bunkers in games are often called D-6?) and I had to scream heart-rendingly call your father for help. Or how I didn’t understand what an hourglass was for (only a couple of years later it dawned on me that it was bullet time). Or how my father once got so carried away by the game that he didn’t prepare dinner for me. I had to starve until my mother returned 🙂

Have you found this secret room??

By the way, a long time ago Maxim Kulakov streamed this great game together with Maxim Solodilov. There is a recording on SG. Who knows, maybe this stream will continue 🙂

In the breaks between shooting vortigaunts and defending his fortress city, it was fun to chase Kuzya – now he’s on a parachute, now he’s climbing mountains, now he’s riding ostriches, playing mahjong, riding on trolleys 🙂

The game is filled with children’s humor (especially in the moments when Kuza was taken by a player’s mistake).

Another crazy bird

All games with Kuzya were filled with puzzles, riddles, reaction tests and beautiful scenes of failure 🙂 And if it didn’t work out pile on defeat the treacherous Scylla, remember: “Even if today is unlucky. But the game goes on, call Kuza!».

This is the end of my nostalgic post. I hope you, my dear reader, found it interesting to reminisce with me about these retro games! Perhaps you remembered something yourself. Thank you for your attention and

Age of Empires: The Rise of Rome

Half-Life

Max Payne

Cossacks: War Again

Age of Empires II: The Age of Kings

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When I read posts like this I feel old. My childhood is a dandy, a little sega and Sonya in the early 2000s. I even croaked on it.
I associate Kuzya with television shows. Call and play using your phone right on the air. There was also an e-sports show at the beginning of the 2000s, on STS, where guys were divided into teams and played games – Contra, NFS and FIFA. That’s it.

The very first was Ramble – racing on Sonya.
Then GTA:VC
Diablo II
Asterix & Obelix XXL
Blade & Sword
Stronghold 1
Unreal Tournament 1999

Three games: Vice City (a friend brought the game and first of all entered the code at the very beginning of the game on the PANZER tank), Spider-man 2 (on the back of the game box there was Shocker and Black Cat. There weren’t any in the game, which is why I was incredibly disappointed with the game… even though I later found out that on the back there were screenshots of the version for the second curling iron, which is 3 times better than the pitch version) and How to get your neighbor 1. I only started using a computer in the 21st century. The last century was spent more with consoles.

Kuzya the enchanted mirror. I don’t remember the others, either they didn’t exist, or in fact there were already computer versions.
Kuzya is still coming out. And… I won’t say anything.

My first joker was Serious Sam. At that age he made a strong impression on me. It’s a shame that the developers have abandoned this series now. I hope for her resurrection soon.

Games are not games

Over the past few days I’ve read several columns about how games are not art. And over the past few years – two dozen. I have repeatedly watched video game authors being asked what they consider their work to be. Some are art, some are art, but with reservations, and some are strictly not. Who’s right?There are two key problems with this debate.First: participants in the discussion cannot agree on what art is. There is no clear definition of this term. There is no complete list of already “approved” art forms. What is there: there is no confirmation even that the movie is worthy of this title! But at the same time, in our time there is modern art, which can include any interesting object, even the excrement of your domestic cat. Here are the cartridges with E.T. dug up from the graves. The game itself may not be art, but time-worn cartridges are (if a person reputable enough in the art world says so)!

Second: participants in the discussion take games that are opposite in content as evidence, without realizing their fundamental differences. Relatively speaking, one discusses Destiny, another – The Last of Us, the third – Super Mario Bros, and everyone thinks that the favorites of the other discussion participants do not exist.

As a result, the question of the essence of games turns out to be completely philosophical. Smart people talked, went their separate ways, and in the end everyone remained with their own opinion. However, if the course of the discussion itself is recorded on paper, it will be an excellent exercise for the mind.For example, some people say that the main thing in games is the game itself. That is, naked mechanics. The word “game” here is understood either as a game theory term (then the priority of the result appears), or in a broader sense, but always with rules (sandbox games). Graphics, plot, characters, music – this, they say, is just decoration. They say there is art in them, but this is separately the art of the artist, the art of the composer, the art of the screenwriter, and so on, and they have nothing to do with games. Naked mechanics, a set of rules. And it’s hard to call it art – we’re not really talking about chess like that.

Game theory is a mathematical method for studying optimal strategies in games. A game is a process in which two or more parties participate, fighting for the realization of their interests. Each side has its own goal and uses some strategy that can lead to winning or losing – depending on the behavior of other players. Game theory helps to choose the best strategies taking into account ideas about other participants, their resources and their possible actions.Or so. Game theory is a branch of applied mathematics, or more precisely, operations research. Most often, game theory methods are used in economics, and a little less often in other social sciences – sociology, political science, psychology, ethics, jurisprudence and others. Since the 1970s, it has been adopted by biologists to study animal behavior and the theory of evolution. It is very important for artificial intelligence and cybernetics, especially with interest in intelligent agents. Game theory began to be studied back in the 19th century, and one of the first to study it was

You can argue with this too (inventing bare mechanics is also creativity, and the chess game itself can be beautiful), but I won’t. I’d rather say that video games are very rarely games. And certainly in our time they are never reduced to bare mechanics.The secret of this paradox is simple: you need to look not at how a thing is constructed, but at how it is consumed. To use Kant’s language, people are usually concerned with things for them, not with things in themselves.

Immanuel Kant (born April 22, 1724 in Königsberg, Prussia, and died February 12, 1804, there) is a German philosopher, the founder of German classical philosophy, standing on the verge of the Enlightenment and Romanticism.

Let’s ask gamers a question: “What is the most important thing for you in the game??». Among the leading answers will be “plot”, “graphics”, “characters”. “Gameplay”, of course, will also be there, but only a few will answer “gameplay and nothing more”. You can talk as much as you like about the fact that the script in games is very bad, that for the sake of the plot you need to read books and watch movies – this is just empty chatter. Gamers (at least a significant part of them) perceive electronic entertainment as media that tells a story. Even in the fighting game Mortal Kombat, it is important who all these people are and why they rip each other’s heads off, although there was no benefit from such knowledge. There’s a phenomenon these days of gamers getting to know the hits through full playthroughs on YouTube. In this case, there are no bare mechanics at all, zero, and people get about the same pleasure. Gameplay, therefore, is not the content of the game. The gameplay is a nice obstacle to the story’s rewards; relatively speaking, as foreplay before sex (watching YouTube in this case is analogous to porn). Those who prefer co-op games are rewarded with shared experience with friends. In World of Tanks, gamers receive a new addition to their collection of real tanks from the Second World War. Rewards can be very different (spectacular special effects, humiliation of opponents), and the gamer strives for them.Relatively speaking, a video game is not a game of “hit the target from three meters”. This is a fair where you come with a girl, shoot at a target from three meters, get a huge hare, give it to your companion, receive in exchange a cup of coffee late at night visiting a beautiful woman, in the morning her husband comes and punches you in the face, and in the evening in the hospital you tell the whole story to your friends. This obstacle plus the reward is multiplied by the experience you personally gained during the passage. If you need an example, then read about Metal Gear Solid and then try to reduce Kojima’s work to pure gameplay.

A person playing a game in the true sense of the word does not need any additional motivation, no tangible reward. There are no additional meanings in chess, simply moving a piece across the field does not bring pleasure, no one will go purely for fun to look at the animation of a fight. Of course, there are simulators of this game with animation. But they were all forgotten soon after release, because the beautiful animation only made it difficult to think. On the contrary, while playing a first-person shooter the other day, at some point I abandoned the task and went for a walk through the picturesque ruins of the city to better feel the atmosphere. This decision makes no sense in any game. Well, imagine: you are sitting at a game of Magic the Gathering, and you decide not to play a creature on your turn, because it is better to leave a card with such a beautiful picture in your hand. It’s nonsense!

Returning to fighting games: I www.betticasinoonline.uk loved Soul Calibur a lot. And in each episode of the series, stronger and weaker characters were quickly determined (top tiers, low tiers). It would be logical to take this into account and deliberately choose stronger ones (to win) or weaker ones (to increase the difficulty for yourself and give your opponents a head start). In reality, everyone learned to play for the fighter they liked the most, first of all visually. And, of course, no one would waste time on Soul Calibur if it had green triangles fighting red squares. Such bare mechanics with abstract pictures would definitely be a game – and gamers would reject it. And who would collect tanks in World of Tanks if they were not replicas of real ones, but made up out of their heads?? I’d be glad to see someone with a different point of view in the comments.

But surely someone will remember games where green triangles are normal. There is, for example, Quake 3, in which professionals turned off the graphics to make it more convenient to aim. Counter-Strike is also an excellent example of the popularity of pure gameplay without tinsel. But even esports disciplines like StarCraft II often attract not only competent rules of the game, but also a powerful environment. At the same time, many narrative works like The Last of Us are enhanced by purely game elements – trophies. Gaining achievements is just playing (there is an abstract task, there is a solution, there is a result).

Many will ask how Nintendo games, do without dialogues and sex scenes. But they don’t really come down to pure gameplay either; if this were so, millions of clone platformers would have long ago taken away the audience from the company back in the nineties. Nintendo is, relatively speaking, either an impressionist or the “Disney” of video games; works with large strokes in an extremely recognizable manner, denies realism and leaves our imagination to think out the details of the game, and at the same time invites us to immerse ourselves in the metaverse of obviously good fairy tales that can relieve stress even in the most bullied manager. Mix Pikmin, Super Mario Bros., Animal Crossing to pure gameplay, and you’ll find yourself in the same crowd as naive youngsters who don’t understand why tens of millions of adults still give Nintendo their money.

Going back to what I said at the beginning of the blog, I want to smooth out the effect of the sudden revelation that games are not games. The property of any discussion of this kind is that it is impossible to prove any point of view completely, unambiguously. I have now explained to you why for the vast majority of gamers the lion’s share of video games are not games. But there are, firstly, those who even go through The Last of Us only for the sake of gameplay and trophies, ignoring the story. Secondly, there are cybersportsmen. Both consume video games as games. Including those that I personally don’t consider games at all.

Paradox?It is easily resolved by saying that video games (each instance of each game separately) are an object of quantum mechanics, like Schrödinger’s cat. One person starts the game – sees the game. Someone else can run it and see the art.

According to quantum mechanics, if no observation is made of the nucleus, then its state is described by a mixture of two states – a decayed nucleus and an undecayed nucleus, therefore, a cat sitting in a box is both alive and dead at the same time. If the box is opened, then the experimenter can see only one specific state – “the nucleus has decayed, the cat is dead” or “the nucleus has not decayed, the cat is alive”.

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Thanks Cap for the article. write up so much text, give the example of quantum mechanics, touch superficially on Schrödinger’s cat, and in order to conclude in the end the thesis that the concept of a game is subjective. Bravo.
Let’s talk about Schrödinger’s cat. Somehow the particle is a wave, then the cat is not only alive and dead at the same time, but there is a possibility that he is not in a closed box, but somewhere on Mars or Venus. And as soon as we open the box and make sure that the cat, say, is alive, then the wave where the cat is dead does not go away, the cat continues to be dead, being alive, but this does not affect our observations in any way. So he’s alive. And this is where the many-worlds interpretation comes into play. And the dead cat creates a new world for himself, a new reality where he is dead. Being alive in our reality. I understand it this way. And although there are only a few people in the world who truly understand quantum mechanics. She’s counterintuitive.
And yes, Manul, come and write why I’m wrong.

Hooray! New broken theme! ^_^
Who will we call?? Rinat himself is still cutting the site or has already hired his own developer?

When viewing this topic in your wrapper, I killed my eyes, three times. Eye drops for you.
And the problem of the code is a broken spoiler in a spoiler that is not needed.

Because Schrödinger’s cat is a joke by Schrödinger himself to make fun of quantum mech. But quantum mechanics didn’t understand the joke and took everything literally.

Oh, can I write why you’re wrong, you can, you can?

Firstly, a particle is not a wave. There are quanta of interactions, and they are sometimes particles and sometimes waves.

Secondly, the creation of a “parallel” Universe is only one of the theories, and Schrödinger’s cat can be interpreted in another way. The main point of this thought experiment in general is that measurements can affect the result (which Schrödinger considered heresy, which is why he came up with such a thought experiment to somehow illustrate the heresy of this theory).

Well, also write so much text, give examples of quantum mechanics, etc.d., and all in order to unrealistically merge in the finale – it’s very fashionable, in a modern way. Everyone does this after Interstellar.

So, guys, to hell with such happiness, you don’t need it. The text has been replaced with gluing, and you can start doing good work:
Over the past few days I’ve read several columns about how games are not art. And over the past few years – two dozen. I have repeatedly watched video game authors being asked what they consider their work to be. Some are art, some are art, but with reservations, and some are strictly not. Who’s right?There are two key problems with this debate.First: participants in the discussion cannot agree on what art is. There is no clear definition of this term. There is no complete list of already “approved” art forms. What is there: there is no confirmation even that the movie is worthy of this title! But at the same time, in our time there is modern art, which can include any interesting object, even the excrement of your domestic cat. Here are the cartridges with E.T. dug up from the graves. The game itself may not be art, but time-worn cartridges are (if a person reputable enough in the art world says so)!Second: participants in the discussion take games that are opposite in content as evidence, without realizing their fundamental differences. Relatively speaking, one discusses Destiny, another – The Last of Us, the third – Super Mario Bros, and everyone thinks that the favorites of the other discussion participants do not exist. As a result, the question of the essence of games turns out to be completely philosophical. Smart people talked, went their separate ways, and in the end everyone remained with their own opinion. However, if the course of the discussion itself is recorded on paper, it will be an excellent exercise for the mind.For example, some people say that the main thing in games is the game itself. That is, naked mechanics. The word “game” here is understood either as a game theory term (then the priority of the result appears), or in a broader sense, but always with rules (sandbox games). Graphics, plot, characters, music – this, they say, is just decoration. They say there is art in them, but this is separately the art of the artist, the art of the composer, the art of the screenwriter, and so on, and they have nothing to do with games. Naked mechanics, a set of rules. And it’s hard to call it art – we’re not really talking about chess like that.Game theory is a mathematical method for studying optimal strategies in games. A game is a process in which two or more parties participate, fighting for the realization of their interests. Each side has its own goal and uses some strategy that can lead to winning or losing – depending on the behavior of other players. Game theory helps to choose the best strategies taking into account ideas about other participants, their resources and their possible actions.Or so. Game theory is a branch of applied mathematics, or more precisely, operations research. Most often, game theory methods are used in economics, and a little less often in other social sciences – sociology, political science, psychology, ethics, jurisprudence and others. Since the 1970s, it has been adopted by biologists to study animal behavior and the theory of evolution. It is very important for artificial intelligence and cybernetics, especially with interest in intelligent agents. Game theory began to be studied back in the 19th century, and one of the first to study it was Joseph Louis Francois Bertrand(1822-1800)You can argue with this too (inventing bare mechanics is also creativity, and the chess game itself can be beautiful), but I won’t. I’d rather say that video games are very rarely games. And certainly in our time they are never reduced to bare mechanics.The secret of this paradox is simple: you need to look not at how a thing is constructed, but at how it is consumed. To use Kant’s language, people are usually concerned with things for them, not with things in themselves.Immanuel Kant (born April 22, 1724 in Königsberg, Prussia, and died February 12, 1804, there) is a German philosopher, the founder of German classical philosophy, standing on the verge of the Enlightenment and Romanticism.Let’s ask gamers a question: “What is the most important thing for you in the game??». Among the leading answers will be “plot”, “graphics”, “characters”. “Gameplay”, of course, will also be there, but only a few will answer “gameplay and nothing more”. You can talk as much as you like about the fact that the script in games is very bad, that for the sake of the plot you need to read books and watch movies – this is just empty chatter. Gamers (at least a significant part of them) perceive electronic entertainment as media that tells a story. Even in the fighting game Mortal Kombat, it is important who all these people are and why they rip each other’s heads off, although there was no benefit from such knowledge. There’s a phenomenon these days of gamers getting to know the hits through full playthroughs on YouTube. In this case, there are no bare mechanics at all, zero, and people get about the same pleasure. Gameplay, therefore, is not the content of the game. The gameplay is a nice obstacle to the story’s rewards; relatively speaking, as foreplay before sex (watching YouTube in this case is analogous to porn). Those who prefer co-op games are rewarded with shared experience with friends. In World of Tanks, gamers receive a new addition to their collection of real tanks from the Second World War. Rewards can be very different (spectacular special effects, humiliation of opponents), and the gamer strives for them.Relatively speaking, a video game is not a game of “hit the target from three meters”. This is a fair where you come with a girl, shoot at a target from three meters, get a huge hare, give it to your companion, receive in exchange a cup of coffee late at night visiting a beautiful woman, in the morning her husband comes and punches you in the face, and in the evening in the hospital you tell the whole story to your friends. This obstacle plus the reward is multiplied by the experience you personally gained during the passage. If you need an example, then read about Metal Gear Solid and then try to reduce Kojima’s work to pure gameplay.A person playing a game in the true sense of the word does not need any additional motivation, no tangible reward. There are no additional meanings in chess, simply moving a piece across the field does not bring pleasure, no one will go purely for fun to look at the animation of a fight. Of course, there are simulators of this game with animation. But they were all forgotten soon after release, because the beautiful animation only made it difficult to think. On the contrary, while playing a first-person shooter the other day, at some point I abandoned the task and went for a walk through the picturesque ruins of the city to better feel the atmosphere. This decision makes no sense in any game. Well, imagine: you are sitting at a game of Magic the Gathering, and you decide not to play a creature on your turn, because it is better to leave a card with such a beautiful picture in your hand. It’s nonsense!Returning to fighting games: I loved Soul Calibur a lot. And in each episode of the series, stronger and weaker characters were quickly determined (top tiers, low tiers). It would be logical to take this into account and deliberately choose stronger ones (to win) or weaker ones (to increase the difficulty for yourself and give your opponents a head start). In reality, everyone learned to play for the fighter they liked the most, first of all visually. And, of course, no one would waste time on Soul Calibur if it had green triangles fighting red squares. Such bare mechanics with abstract pictures would definitely be a game – and gamers would reject it. And who would collect tanks in World of Tanks if they were not replicas of real ones, but made up out of their heads?? I’d be glad to see someone with a different point of view in the comments.But surely someone will remember games where green triangles are normal. There is, for example, Quake 3, in which professionals turned off the graphics to make it more convenient to aim. Counter-Strike is also an excellent example of the popularity of pure gameplay without tinsel. But even esports disciplines like StarCraft II often attract not only competent rules of the game, but also a powerful environment. At the same time, many narrative works like The Last of Us are enhanced by purely game elements – trophies. Gaining achievements is just playing (there is an abstract task, there is a solution, there is a result).Many will ask how Nintendo games, do without dialogues and sex scenes. But they don’t really come down to pure gameplay either; if this were so, millions of clone platformers would have long ago taken away the audience from the company back in the nineties. Nintendo is, relatively speaking, either an impressionist or the “Disney” of video games; works with large strokes in an extremely recognizable manner, denies realism and leaves our imagination to think out the details of the game, and at the same time invites us to immerse ourselves in the metaverse of obviously good fairy tales that can relieve stress even in the most bullied manager. Mix Pikmin, Super Mario Bros., Animal Crossing to pure gameplay, and you’ll find yourself in the same crowd as naive youngsters who don’t understand why tens of millions of adults still give Nintendo their money.Going back to what I said at the beginning of the blog, I want to smooth out the effect of the sudden revelation that games are not games. The property of any discussion of this kind is that it is impossible to prove any point of view completely, unambiguously. I have now explained to you why for the vast majority of gamers the lion’s share of video games are not games. But there are, firstly, those who even go through The Last of Us only for the sake of gameplay and trophies, ignoring the story. Secondly, there are cybersportsmen. Both consume video games as games. Including those that I personally don’t consider games at all.Paradox?It is easily resolved by saying that video games (each instance of each game separately) are an object of quantum mechanics, like Schrödinger’s cat. One person starts the game – sees the game. Someone else can run it and see the art.According to quantum mechanics, if no observation is made of the nucleus, then its state is described by a mixture of two states – a decayed nucleus and an undecayed nucleus, therefore, a cat sitting in a box is both alive and dead at the same time. If the box is opened, then the experimenter can see only one specific state – “the nucleus has decayed, the cat is dead” or “the nucleus has not decayed, the cat is alive”.But in any case, it’s just a collection of zeros and ones. As, by the way, is my text.

Something in the topic code corrupted the page code, but the author did nothing about it and left everything as is. No matter your attitude, you can go far.

Games that will be remembered for a long time..

There are some games that you play, beat and then forget about, but there are games that you play for the first time, you become interested and want to play again and again.Who had any unforgettable games?.

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Few people know it, but: Earth 2150: Waters of Styx (Lost Souls)
P.S: I don’t know why it’s translated like that!
P.P.S: Games I won’t forget:
Hitman 1-4;
Call of Duty 1-2;
Star Wars Jedi Academy;
Star Wars Battlefront 1-2 (I hope to see Battlefront 3:D);
Star Wars Republic Commando;
Supreme Commander Forged Alliance;
SPORE;
and Assassin’s Creed (only the first part).

Portal 1-2 for the unforgettable atmosphere http://betticasinoonline.co.uk/ of the test subject.
The Witcher for an unforgettable story that hasn’t ended yet.
Bastion for showing me how much color a voice can add to a game. And for the fact that only six people made such a wonderful game. I cried at the end. Is it true.
Silent Hill 1-4 for the most amazing music Akira Yamaoka.
Max Payne 1-2 for noir. For snow and noir.
Star Wars Republic Comando for having an awesome HUD with blood.
Assassin’s creed for beautiful landscapes and unforgettable hours of munchkinism.
Heavy Rain for kinzo. GOOD movie.
Uncharted 1-3 for becoming for me the son of Prince of Persia and Indiana Jones.
Heroes 4 because I didn’t complete them throughout my childhood, I’m still sitting here playing.
Mario also for a wonderful childhood.
Mass Effect for showing me what a good roleplayer should look like and that the choice doesn’t always have to be heroic.
Far Cry 2 for the atmosphere of a lone mercenary..
Prince of Persia for an excellent series of the beloved East (Not counting Forgotten sands)
Metro and Stalker are remembered for their excellent post-apocalypse.
Fahrengeit for a movie on RS
Final Fantasy 9… Judging by the game I’m still stuck in. Judging by my childhood memories, I want to thank Square Enix for an excellent series of fairy tales, in which there are ten main characters with a perfect and well-thought-out story. And for the soundtrack.
Petka for tons of humor.
F.E.A.R. I want to thank the first and second for the action-horror, which was a success.
The Saboteur for Paris and the Irishman who could smoke.
Wolfenstein 3D for childhood.
Battle of Bad Company 2 for humor. For soldier’s humor.
GTA Vice City for the dashing 80s and a mission with a helicopter.
There will be a dozen more games, or even two. I recommend playing everything.

mirror’s edge (especially with a trainer)
Portal 2
COD MW2(don’t look at me like that)
Well, especially I can’t forget the cyber bike that was on the BIOS.

Call Of Duty 4.Modern Warfare 2,FIFA 11, IL2 Winged Predators,Metro 2033,Command & Conquer 3 — Tiberium Crysis

1) Gothic 1/2 Night of the Raven
2) Unreal T2004
3) NWN 1/2
3) Commandos 2/3
Gothic – life in another dimension… IMHO

Games that didn’t live up to our expectations.

As we all know, sometimes video game developers don’t give us exactly what we expected. Basically, the failure of any game is no longer the fault of the players, but of the developers, who force us to expect a revolution in the gaming industry from them.

Today I would like to tell you about several such cases.

Of course, a clear example when, instead of a masterpiece, we are served just a good game is Watch Dogs. Masterpiece graphics, original idea, incredible features and open world. This is exactly what players thought after the presentation of the new Ubisoft project at E3 2012.
You know the result. But still, despite the fact that everything is going smoothly for Rockstar so far, it should already be afraid, because according to rumors, Ubisoft has already started developing Watch Dogs 2 and the second part could be a correction of all the mistakes made by the developers.

Another disappointing game of 2014. It’s the same as with Watch Dogs. The game is good, but again everything was ruined by PR (the game was actively promoted by Sony). The project was announced as a huge MMO game. Huge budget allocated to support the game (500 lyams). Perhaps it’s not just about the company’s PR, but also about the publisher (it was Activision). Many expected a breakthrough in the genre, but it never came.

Call of Duty: Modern Warfare 3

The ending of the story of Soap and Price’s soldiers. "It will be something!" – the players thought. Unfortunately, the game was not as warmly received as the first Modern Warfare and the second part. The game received mixed reviews from critics and gamers. The main reason for the dislike of MW3 is the layoffs of Infinity Ward employees. The plot was much weaker than the previous parts. There was only one tragic moment in the game. The gameplay and missions were monotonous (there were still exceptions). By the way, those same employees split up and founded new studios. A good example would be Respawn with its Titanfall.

Assasin’s Creed: Unity

This is the third game in 2014 that did not live up to our hopes. And the second one from Ubisoft (Coincidence?). This time the game was not accepted, most likely not because of PR, but rather because of optimization and bugs. As soon as the new assassin was released, a huge number of videos appeared on YouTube showing bugs and other funny things in Unity. Fortunately, the bugs were fixed with patches, but this did not change the players’ opinion about Unity. Well, let’s hope that the Syndicate does not repeat the fate of its predecessor.

There were high hopes for the game. Developer Id Software (creators of Doom, if anyone doesn’t know). In theory, another masterpiece should have been released, but no. The game turned out to be passable. The game had both pros and cons, but there were a little more cons. The game is not bad, but nothing more. What players disliked the game the most was. That’s why they decided to cancel the sequel of the game.
But it all started well..

Need for Speed: Most Wanted 2012 https://bellacasinoonline.co.uk

Blatant mockery of our beloved Most Wanted. The game was developed by Criterion Games, which is primarily known for the good Burnout series. After their 2010 Hot Pirsuit, they were tasked with developing the MW reboot. The main problem with the game: it’s sooooo boring. The game collects all the favorite features of the first Most Wanted, but it is done so carelessly that battles with bosses and even chases from cops are very, very boring. We hope that Criterion Games can restore its reputation by releasing its new project, which was announced at last E3.

The Order: 1886

Perhaps the only problem with the game is the price. Look, there is a discount on Order right now. The game can be purchased for 1749 rubles, but 4999 is somehow too much. The game looks more like a 5 hour movie rather than a game. Thus, you don’t have time to play enough. But for a debut it’s not so bad, but it could have been better.

"Revolution in multiplayer!" – they shouted. But no! The game turned out to be too monotonous, boring, and it doesn’t offer anything revolutionary. The game costs a maximum of 100 rubles, no more. Although the game itself, initially, was supposed to be a 4toplay game. Chances are the studio can’t cope without Mike Booth. And I can’t even believe that this studio developed Left 4 Dead. Oh yes, judging by the latest information, the studio is developing a new AAA project.

Aliens: Colonial Marines

The project was announced back in 2008, but it only reached the shelves at the beginning of 2013. Oh… what a fuss there was around this game. It’s worth noting that the game was postponed more than once, there were even rumors that the project was frozen. The only plus of the game is multiplayer. Everything in the game is relatively bad! Just look at the graphics and textures! Vanomas is shocked. Dumb plot and AI. In short, a huge failure for SEGA.

Now everything has come to its logical conclusion. It seems like this didn’t happen at StopGame, or maybe it did, I don’t know. If you liked it, put a plus on the article, and if not, minus.

Aliens: Colonial Marines

Call of Duty: Modern Warfare 3

Watch_Dogs

Need for Speed: Most Wanted (2012)

Destiny

Evolve

The Order: 1886

Assassin’s Creed: Unity

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despite the fact that everything is going smoothly for Rockstar so far, it should already be afraid, because according to rumors, Ubisoft has already started developing Watch Dogs 2 and the second part could be a correction of all the mistakes made by the developers.

No. I mean yes, but no. As long as Rockstar has a working world in which they don’t need to shove a hundred chests into for the player to find something to do, they are beyond competition. Assassins, Watch Dogs and other Ubisoft-made games are a hundred chests in an open space. And this is not competition.
In terms of money, maybe they’ve put together something there in about five years that’s roughly approaching GTU sales, but we’re not talking about money. Maybe. At least I. :3

Stamp set. The Witcher didn’t live up to my expectations. I expected him to go with me, but he didn’t, however. )

A well-worn topic: “Games that don’t live up to expectations”. As much as possible? This could be turned into a permanent column. Once a month. Every year games come out and half of them are not what they were advertised to be.

The same Watch Dogs – Yubiki carried out advertising very competently, but they never promised a cool plot, awesome graphics, etc.d. They showed a demo, just like CDProject did at one time (the first trailer for The Witcher 3). Both companies ended up not selling what they showed. The only difference is that the first ones actually asked the players: “Guys, do you need an Assassin in a modern setting?"And the second ones were just in a hurry.
We can only congratulate Yubikov for this – for launching a new franchise with minimal costs. If you remember, it was the same with the first assassin.

And how can you scold for PR?? Whose fault is it that the players bought into it?? There are a lot of games that didn’t sell a lot of copies because of “zero” advertising?

Evolve is a great game, it’s just more for eSports than for regular users. MW3, why did they remember it?? There’s Ghost, Advanced Warfare, Call of Duty 3 after all.

I’m boiling over articles like this. Zero work. Minimum text. Well-deserved minus. Catch.

Newfagina
You see, Watch Dogs and, uh, Destiny really didn’t live up to expectations
Everything else, roughly speaking, was not expected by anyone, because these were conveyors, endless continuations, or everything was clear from the videos
You should go deeper into the story about real failures that someone was counting on, and not quickly write a blog about games from a 2-3-year period)

Basically, the failure of a game, this is no longer the fault of the players, but of the developers who forced we can expect a revolution in the gaming industry from them.

I don’t even understand why THe Order appears in such conversations. Why did people even expect anything from her?? O_o I initially perceived it as a large-scale tech demo for PS4, and not as a full-fledged game.

The real hope breakers are the games that ruin your favorite series (new parts of Sonic and Silent Hill). And the more bad there are, the less chance there is of something good. Do you believe. And even if everyone has specific tastes, then to say that Hamyacoming (for example) is better than the old parts would be uncivilized. Another thing is that these games were not particularly well-known, which made me want to believe even more that a miracle would happen. And games that are well advertised like Call of Duty or Assassin Creed are obvious smashers. The obvious is usually not stated.
In fact, it would be better to write about games that never saw the light of day. This is an interesting topic. In part (remember the same Silent Hill) it also breaks all our hopes and dreams.

Game theories | Why Game Movies SUCCE?!

We all love games and we all love movies, but how many good movies can you remember based on a video game??
Whose fault is it that every video game adaptation ends in failure??
Who is Uwe Boll and why is he in the ring against film critics??
You will learn this and much more in today’s episode of Game Theories!

Best comments

I really like Lara Croft. Especially Jolie in her role. And it’s strange, but I liked the movie “Need for Speed: Need for Speed” :)))) And I like the first part of “Silent Hill”, I also like “Prince of Persia”
And, naturally, I thought that Uwe would be shoved here. But, I still liked one movie, and that’s the first part, and that’s not because of the games 🙂
Fortunately, cinema will remain cinema, and video games will remain video games. Because it would be complete bullshit if you put it all together Thanks for the translation.

I’m waiting for the Deadpool movie. The authors refuted the 13+ rating and said that the entire film is consistently 18+, and also said that Deadpool will remain the same as in comics and games. So we are waiting for the completely absent 4th wall and a sea of ​​trash and humor.

Everything is much simpler. Games based on films are made primarily not for players, but for the masses. Partly – to make money, but on the other hand – to promote the culture of games to the masses. For this we already need to say thank you. People are trying for you, the players.

Also, it all depends https://bubblebonusbingocasino.co.uk/ on the prism of perception. Take, for example, the new Hitman, which is about to be released. If we consider it from the player’s point of view, the film promises to be not very good, for the simple reason that it does not follow all the canons. However, if you look at it from the perspective of a person who has not played Hitman, then a stylish, suitable action game is emerging. You don’t need more. Well, judge for yourself, who would be interested in watching for 2 hours how the GG crawls on all fours the entire film, without killing anyone, but only in the end throwing the main villain down the stairs, supposedly an accident? Nobody, not even the players. Yes, you can talk for a long time about how it was possible to make a juicy psychological thriller and the like, but this is a slightly different steppe.

Moreover, screenwriters and directors are creative people. We (creatives, all of us) have our own prism of perception, our own vision of the creativity of other people. We perceive everything differently. And each of us would like to add a little flair to this or that work. This is fine. And we should also not forget that any movie based on games is only a motivation. A kind of fanfic. No more and no less. Someone might say, “Well, they could have made a movie about a hired killer without using the image of Hitman, but otherwise they just want to punish us, the fans who download the film from a torrent and watch it on their defective 21-inch monitor with crap calibration and defective sound from a Chinese mono speaker, dough.”. This is wrong. If you release a movie with a hero similar Hitman will be accused of plagiarism. And this is a much more serious accusation in Hollywood parties than the screeching of snotty fans “HITS NO CAKE!». Let me remind you, this is just fan fiction.

Returning to the prism of perception. If you don’t expect a motivational artist to follow all the canons, but only a good movie, then most films are a miracle! – you might like it. I’m not talking about all the films, but only about some of the films that were undeservedly persecuted. It’s not the crew’s fault, it’s the viewer’s fault. Besides, Uwe Boll isn’t that bad. He made a bunch of really good films not based on games and perfectly adapted Postal. So stop being like the herd, whining about the fact that there are no good films based on games, use your brain, watch it, and decide for yourself.

I can’t understand what he wants… A sort of movie remake of the game? The first Silent Hill, for example, was not bad as a film. The cinema and gaming industry are different things, they need different things to succeed, they have different views on timing. Prince of Persia is just terrible? Larra Croft is just terrible? Not at all, not the best films, but they are good action films. Tomatoes are the worst indicator you could take. 100% to the third season of Arrow, guys. No, he, of course, said that the critics there were biased, but wasn’t it worth it not to take this site then??
P.S. The first RE is an excellent thriller.

I didn’t really understand the idea that the author proposes at the end. He’s talking about creating games based on films, or he was talking about technology that would give films interactivity? Or about everything at once? But it’s hard for me to imagine how it would be possible to influence the plot of the film. It’s okay if you’re sitting at home and just choosing plot options. And at the cinema? Not by voting.

The author means at least some action and influence on the viewer on the part of the character.
P.S: On Twitch, they used the voting method to play old Pokemon and nothing, they went well.

I really want to believe, but unfortunately almost none of the publishers/developers/studios/here insert the names of all companies in the world, I can’t believe it 🙁

Educational video. I once heard that Uwe Boll launders money through his films, but here they explained in detail how he did it.
But at one point it is not clear why the author equates films made for a mass audience (i.e.e. where the bulk of the box office will be formed by ordinary viewers) with films that are aimed specifically at game fans. As an example, we can take FF7: Advent Children, it is clear that among critics it will have an extremely low rating (33% on the same Rotten Tomatoes), although the goal is to satisfy the fan base (which it does successfully).