Game The Darkest Tales

A demo of this toy appeared boomerangbetcasino.co.uk on Steam and in some news release it was praised so much that I decided to check it out. I downloaded it onto my computer and thought about trying it over the weekend.
But it so happened that my son decided to play it first. I was busy, so I didn’t even look at what was happening on the monitor, but the guy got stuck somewhere at the very beginning, then said that the game was scary and he wouldn’t play it, and switched to air warfare, destroying enemy biplanes in the skies of the First World War.
And in the evening I launched the game and decided to check what was there and what it was about.
The game turned out to be a platformer (if I’m not confusing anything, maybe it’s a metroidvania?). In general, there you run from left to right and along the way you jump, dodge and fight.
We play as a teddy bear, who was called by… a fairy. Well, I don’t know, some kind of luminous entity. The two of them must save the little girl – the owner of this very bear, because she is overcome by nightmares. And they can help by penetrating into the land of dreams and causing a stir there by fighting with various monsters. Well, and, of course, defeat these monsters!
There’s a rather long opening sequence where the bear resists the fairy’s call because the girl abandoned him long ago, but then, nevertheless, he gives in to persuasion.
Yes, the game is probably still not for children – the first person the bear meets is Little Red Riding Hood, who disembowels the wolf. She’s clearly not the victim here. Actually, she warns that the forest into which the bear goes is a very unsafe place.
At first, the bear is armed only with the fairy’s advice, but over time, the same fairy possesses scissors, which miraculously turn into the bear’s weapon – there is a blade in each paw.
And already armed, he moves on, sometimes evading a fight, and sometimes moving towards a gap.
The toy is quite bouncy and “fun”, but not something I like to play with, so I didn’t go far.
But it’s worth noting that everything was done perfectly – the graphics are just right, the gameplay is challenging and the story is interesting – fans of the genre will definitely like it!

Games that have crossed the line: on the path to art

The gaming industry is a real phenomenon. Over the course of half a century, it has managed to make a truly titanic leap in its development, moving from simple crafts in the spirit of Pong to multimillion-dollar blockbusters that attract people all over the world. Assassin’s Creed, Call of Duty, Dark Souls, Fortnite, World of Warcraft… this list can be continued for a very, very long time, but the result will be the same – the gaming industry has not only gained wild popularity, but has also become a real business. It would seem that here the story should come to its logical conclusion, but not everything is so simple.

(There was a player, but over the years it fell into disrepair)

You see, business is careful. Every year the cost of developing video games only increases, and with it the influence of people in expensive suits, who are extremely unwilling to deviate from already proven success formulas, is growing. The gaming industry is caught in the grip of its own triumph, with the vast majority of developers no longer daring to experiment. However, not everything is so bad, because there are still brave souls who are ready to go beyond the ordinary, established and so familiar to us all. Sometimes it is enough to deviate from just one of these facets for the work not only to stand out from its competitors, but also to be able to sink into the souls of players for many years. These are the games I want to tell you about.

Perhaps we should start with a Bet-Casino-Online.co.uk real classic – Star Wars: Knights of the Old Republic II – The Sith Lords. Initially, no one suspected that this series could reveal itself in any unexpected way, because the first part, released from the digital pen of BioWare, although it was a wonderful role-playing game, acted in accordance with the main canons of Star Wars. It’s no secret that in the Star Wars setting, almost any conflict is reduced to the already tired confrontation between good and evil. Republic and Empire. Light and dark sides of the Force. Jedi and Sith. In all these conflicts there are always clearly defined heroes and villains who have a stranglehold on their roles. And it is precisely this line of black-and-white morality that the developers from Obsidian Entertainment decided to cross. More precisely, this is the merit of one of the most talented screenwriters in the entire history of the gaming industry – Chris Avellone, who not only diluted the black and white palette with shades of gray, but also made us question the ideals of each of the presented sides.

Usually, gray morality arises from a combination of two elements: the whitewashing of villains and the denigration of heroes – but this is clearly not our case. The Sith Lords still has the obvious villains that are so common in the Star Wars universe… but there are no real heroes here. Every Jedi Master in the game is blinded by pride. They sincerely believe that fanatical adherence to the Jedi code automatically makes them right. Always and in everything. Excessive narrow-mindedness, ossified thinking and a banal reluctance to admit their own wrongness – all this led to their fall, albeit not to the dark side, but that’s why it’s even worse. It would seem that this is a great chance for the Sith to put an end to this eternal confrontation, because their enemies have become just a pathetic shadow of what they should be. But, of course, they also could not avoid criticism.

The path of the Sith is an eternal pursuit of power and might, during which the adept of the dark side willingly surrenders to his every impulse, no matter how destructive and destructive it may be. But every path has its own end, a final destination, let alone intermediate stops. And in The Sith Lords we are clearly shown what the most successful Sith can come to: excruciating pain, an unquenchable thirst for power, bitter regrets. It’s too late for them, they can’t escape what they’ve become. Final victory over the Jedi would only take away one of the last reasons why the remaining Sith Lords could still justify continuing on such a hopeless path. The most ironic thing is that although we are shown the obvious shortcomings of both sides, the final conclusions remain with the player. And it’s not so important what exactly you choose: the light or dark side of the Force, or maybe you’ll even give preference to the gray Jedi who are stuck in the middle. Or might you wonder if the Force does more harm than good?. The main thing is that you will look at the familiar Star Wars universe from a new angle, from a different perspective.

A different perspective is also characteristic of another project that will be discussed in this article – Antichamber. This puzzle, full of philosophy, definitely went beyond any normality and routine, but it was done for a reason. The goal of the developer (this game was created by just one person – Alexander Bruce) is noble, because he is trying to help players understand one very complex and confusing issue – the attitude towards life itself and its almost incomprehensible meaning. He does this with the help of equally intricate puzzles, the solution of which often requires innovative thinking, the ability to look at a situation from an unexpected angle and a willingness to accept even the most irrational answers. One of the first of these riddles will be a deep chasm in the middle of the corridor, over which hangs a clue that reads as follows: "Jump!!». A significant part of the players, accustomed to the fact that training cannot deceive them, will immediately go downhill. And it doesn’t really matter whether they actually believed this hint or simply overestimated the range of their character’s jump, because this is just a kind of greeting from the game. She is not trying to humiliate the player at all. Yes, to get to the other side, you just need to walk through the air, but is that really important?? Falling down, you will not encounter the inscription "Game over", because both paths are correct in their own way. This puzzle is designed to convey to the player the general principle of Antichamber – to complete this game, you will have to go beyond what is considered the norm.

Each puzzle refers to one or another stage in a person’s life, starting from birth… and ending with death. While exploring the game, you will often come across dead ends or what only at first glance seems like them. When exploring new rooms, you can get completely lost, because when you return back, you won’t always return to the same place from where you came from the very beginning. Some elements of the environment are designed only to confuse you, and their true purpose may surprise even the most experienced players. For example, a timer in the starting area, inexorably counting down. Perhaps every player will try to guess what this timer is for. What happens when the countdown ends? Maybe all progress will be reset, and you will have to start all over again? Or some secret area will open, containing even more secrets? However, none of these versions beat the correct answer – nothing. The game will only advise the player to live at his own pace! Just think about it! We live at such a frantic pace that a regular timer is enough to make us nervous! I could continue to sing the praises of this game further, but I don’t want to spoil your possible playthrough with critical spoilers. Let me just note that its bright colors can be a real test for your eyes.

One notorious visual novel can test your spirit – Doki Doki Literature Club! Surprisingly, it was her resounding success that confused people. Yes, this novella is a statement, but it has a specific addressee – lovers of dating simulators who would have stumbled upon this game completely by accident, unaware of its true essence. The main goal of the game is to go beyond the player’s comfort zone. And I’m not just talking about scary and repulsive moments. We are talking about the deconstruction of the genre itself with all its falsehood and pretense. The recipe for such games is incredibly simple: the main character finds himself surrounded by cute girls, each of whom falls in love with him. In turn, for the fair sex there are otome, where cute young men fall in love with the main character. For the gaming industry, this has long become a business, thanks to which people can sublimate the lack of romantic relationships in real life. The only problem is execution. The vast majority of romantic interests in these types of games are just dolls who love the player for no particular reason. The main difference between Doki Doki and its colleagues is that local heroines have a self-awareness that simply cannot cope with this irrational attachment to the player.

All subsequent tragic events are a direct consequence of this internal contradiction. And no matter how sad they are, the essence of the drama unfolding before us is comprehended at the moment of understanding the author’s intention. Perhaps it is the presence of such a message that is the connecting link between all the games listed in this article. Although they are so different, they tried to convey something more to us through them. And each time it was not a simple answer to a complex question, but only food for thought. Some clues that can prompt the player to give his own answer. Decide on something important, even if it’s not necessary for him. And that’s all for this. Thank you for your attention!

Games that deserve to be resurrected from a forgotten universe. Part 1.

What can I say?? This game made everyone laugh because of its style of gameplay, and the atmosphere of the game itself also made us smile. And the bosses? Remember the rescue of puppies in Earthworm Jim 2, Yes, I had to sweat a lot.
There was even an attempt to develop a cartoon based on this game, but the attempt was not very successful. But there are suggestions that this game is worthy of being re-released. Although who knows what might happen after release? Boogerman

Fighting Force (PlayStation)

This game at one time was one allslots-casino.co.uk of the first that allowed freedom of choice in terms of playing the game. We could walk through dark alleys and kill local gopniks, or break into a luxurious building and take down bald thugs in suits.
And ways to defeat an enemy is also the art of taking a baton, breaking off a beam from a fence, throwing a barrel or a box. As well as pistols, shotguns and everyone’s favorite bazooka.We also had a choice of character. Two charming ladies, a jock and a very strong jock.
There is an assumption that this game also looked great on some console.

Medievil (PlayStation)
The plot of this game at that time could captivate any lover of good films or stories. But at the same time, the game could be of interest not only due to the plot but also to the style of drawing the characters.
A game about a knight who once returned from the afterlife. So why won’t he come back to us again, only in a new modern form?.

Legacy of Kain Soul Reaver (PlayStation)
Oh yeah! This game made us understand what the dark world of vampires is. Here we learned what vampires really look like. (Sorry Edward, you suck and not a vampire :-P)
In this game we were able to visit the world of spirits and the world of the living. Or rather, we could not have completed the game if we had not been able to switch from one world to another. Because they are related.
After betraying our own clan, we were given the opportunity to take revenge on our offenders. But how wonderful is this revenge?? And the fact that we were given the opportunity to kill enemies in the most brutal ways. Impalement, cutting off the head with all the roots and many other painful ways. At that time, this game could ruin your child’s psyche.
This game is definitely worthy of returning to us with updated graphics and engine.

What games come to mind that you would like to play in a new format???

History of the game BLOOD (HORROR CLASSICS)

Unique horror shooter The 90s went almost unnoticed at the time of its release, but has already acquired its cult status in our days.

We will go over the plot and plunge into the world of the game. Let’s talk in more detail about the main character, monsters and weapons, and also not ignore the external design. All this accompanied by our loved ones cultists, without which it would be "a little more boring".

Classic shooter Blood has its own charm and personality, full of satire and black humor. Trash mixed with a horror component makes the game truly sophisticated and unique.

Licensed copy original game. Today the only way to purchase the game legally is the Remaster Blood: Fresh Supply available in digital store Steam.

GAME HISTORY

ANDgra appeared on Bylkah stores in 1997, bypassing all consoles, remaining PC exclusive. The developer was Monolith Productions, which bought the rights to the game from 3D REALMS. The studio that developed Duke Nukema and in the future Shadow Warrior.

It is known that Blood also had to go out under the wing 3d realms, but for some reason, halfway through the process, they abandoned the development of the game and sold the rights to it "monoliths». Blood uses the same game engine Build Engine, what and Duke Nukem 3D.

In the 90s it was a shooter "B" class, clearly inferior in power Quake, same as it was released a year later Half-Life And Unreal. It was necessary to compete in the market with Duke Nukem and others second-rate shooters. The game itself was essentially parody to horror films of the 80s-90s and was distinguished by her extraordinary sense of humor. Game genre – Horror shooter with a lot of admixture trash, what does creation do?monoliths» very unique of its kind. For example: Duke Nukem 3D And Shadow Warrior did not contain horror elements, although they were in no way inferior to the madness happening on the screen. Blood at the time of release, it was capable of scaring the average player, taking him out of his comfort zone with various game situations and unusual creepy monsters.

DESIGN AND MONSTERS

The levels in the game are almost complete 3d environment, but monsters and other objects are depicted sprites. "Level design"was a mixture of abandoned cemeteries and dungeons, ominous caves and medieval castles. Immersed in the ruins of the city and all "favorites» sewers are also present in the game. There are also unique levels that differ from the rest in their rich architecture – Dark Carnival and Train. The last two are perhaps the most favorite levels of most players, because they are endowed with great scope for entertainment. In addition to them, in the final stage the player will be thrown into the dimension of hell which directly leads to monastery the main antagonist of the game – Chernobog.

For exterior design only one person answered. His name Kevin Kihlstrom. He’s the same artist, animator And screen video operator. The latter means that he scanned all the actual models from different angles, made sprites from them and then imported them into the game engine.

Monsters, exactly like main character, molded from plasticine. Sometimes this was done on top of a plastic toy in which some parts of the body were movable. The whole thing was scanned and carefully processed, and then turned into sprites.

Kevin Kihlstrom was responsible for all aspects of the game that concerned art design. One can only be surprised how one person managed to do such an impressive amount of work and still remain far in the shadow of world-famous game designers. But this is the fate of almost every developer. Only real people get fame and recognition "geniuses"

The design of the monsters here is inspired by both horror classic, so and mythology. Here you go Zombie, straight from the movies George Romero And Lucio Fulci, who rise from their graves, do not hesitate to climb out of sewer pipes or places not so "remote", as well as their more plump counterpart – Bloated Butchers, who very persistently invite you to join them, simultaneously shaking the air with gases and throwing bile straight from their mouths.

Mythology includes Stone Gargoyles, who wake up from their sleep and clearly cannot tolerate the presence of the main character. Gargoyles one of the most annoying enemies. This is due to the fact that they move both on land and in the air. There are also Phantom ghosts, vulnerable only at the moment of their attack. In the 90s, these guys forced to build entire factories for the production bricks his sudden emerging from a closet door. Hellhounds, capable of breathing fire, moving freely on lava and dying instantly in water. As soon as Cerberus breathes on you at least a couple of times, you will immediately remember that hell is not as hot as in the presence of this pretty dog.

But if you think that in the water safely, then you are deeply mistaken, for straight from the dark abyss of horrors Lovecraft a hungry mouth with hundreds of sharp teeth, called Gillbeast. Posing danger on land and especially under water, these guys develop rapid speed, are always ready and always at the start, they will come running (or swim) the very second they sense your presence.

By the way, “water” is perhaps the most dangerous place in the game. Only the main character has the courage to start suffocating from lack of air. All other representatives of the world live quite comfortably in water and do not feel the need for air. Cultists live quietly underwater and willingly stuff the hero with lead.

Cultists, like a pack M&M’s come in many colors and flavors. Standard – brown are armed Shotguns, Black operate Tommygunami, A Blue shoot from Tesla Guns. Besides weapons, they are also excellent use their mouth and release various "compliments"to the main character.

Top 5 Cultist Quotes: GeraShay Cruo! Crudux Cruo! Maranax Infirmux! Maranax Pallex! Cruo StragaraNa Malexus!

Almost every one of them can accurately throw you dynamite right under your feet, but someone in this gang stands out in a special way. Green cultist does not see meaning in his life if there is no dynamite. He pursues only one goal, to set fire to everything that, in his opinion, is not as cool as him, and he doesn’t care who will become the victim, the most important thing is process, zeal And productivity. He will throw dynamite until he blows up someone, even if it is himself.

BOSSES

And of course, don’t forget https://betway-casino.uk that, like most shooters, there are some Bosses each of which is unique in its own way. Spider Queen generates countless spidery and in its role is only suitable to tickle your nerves and cause inconvenience to those who have an addiction to arachnophobia. Big stone Gargoyle shoots lasers directly from its orbits and chases the player until death. Double-headed Cerberus demonstrates the characteristics of a long binge in hell, which proves this in battle by shooting fiery projectiles from its mouth. Each of them is the final boss of one of the story campaigns.

Among them, the most prominent monster is called Beast. Most often it predominates in two stages. First stage – cultist in red robes. If you meet him, then this meeting does not bode well for you. He, like the brown one, carries a shotgun with the only difference that he has three times the health reserve.

Red Cultist from among selected and came to replace Caleb and his fallen friends, whom he betrayed overnight ChernoboG. After defeating the red cultist, he does not want to rest on his laurels and uses his ability, and then turns into a huge 2 meter monster. Given "Monstradamus"with exposed genitals knows no mercy at all and destroys everything in its path. A meeting with him in 90% of cases ends with a crushing kick in the ass. And only after experiencing the bitterness of the pain in lower body, by choosing special weapons and tactics, you can defeat him.

Beast scary both up close and at long range. It’s unknown what kind of magic he possesses, but when he stomps his foot, our hero experiences lung collapse, which negatively affects his life expectancy.

WEAPON

Arsenal Caleb can boast not only of its abundance, but also extremely rich diversity. There is a weapon for every taste here.

Double-barreled shotgun — Compared to most guns, it seems like an ordinary stick firecracker, but this is only at first glance. This is a universal weapon that can be used in any stressful situations, or as a last reserve if the ammunition of a more powerful weapon is significantly empty. Effective against ordinary enemies like zombies or cultists. After the salvo there is a quick reload. Also, the double-barreled shotgun is the main character’s favorite weapon. One barrel in hand. This can be seen if you carefully look at Caleb’s toy on the basis of which the sprites were created.

Pitchfork — The only always available weapon in the main character’s inventory. Decades later, this weapon has become legendary, leading to game developers now adding pitchforks and saying it’s a reference to Blood (example recent update left 4 dead 2). We appear with pitchforks and the authors do not always provide us with other weapons, forcing us to wander around in search of other weapons.

And then they throw a whole crowd at us hungry obscurantists, and in our hands we have the same ones damn pitchforks…One question arises in my head..

Signal Launcher – Has low firepower, but compensates for its shortcomings by setting fire to enemies vulnerable to fire. A few single shots can make one ill-wisher dance on his deathbed, who will hum the most pleasant songs to the ears. Alt-fire turns a crowd of thrill-seekers into a parade of running fiery men frantically singing about the futility of being.

Interesting fact: a cultist who is set on fire instantly forgets his cult language and immediately begins shouting in English “IT BURNS IT BURNS BURNS! AAHHH!»

Thompson submachine gun — This weapon perfectly breaks up the pace of the game and sets the stage for everything happening on the screen. There is nothing more beautiful than unloading an entire machine gun burst into someone’s impudent face. Alternative fire allows you to fire horizontally at multiple enemies at the same time. But in my opinion, this is one of the least effective guns in the game. The firing range is low, as is the firepower. Accuracy is added to all this and hence not all bullets reach their target.

Spray — As a replacement for the flamethrower, at some point in the game we will acquire hairspray. Like dynamite, the spray can be accurately thrown around a corner right by the collar of a hidden cultist, causing him to run out screaming about him within a few seconds injustices of life so such. Repeat until the gas can is empty.

Enchanted Staff — The staff feeds on fallen souls imprisoned in certain vessels. Consumed Soul is a homing projectile that fires a staff and smashes to smithereens everything that is within fire range. As soon as the shells run out, the staff will begin to draw energy and absorb the soul of the main character. This means that the hero will give his soul in exchange for a shell and die after the first shot.

Voodoo doll – This is a kind of local sniper rifle that is capable of hitting even the nastiest and most annoying enemies at long distances, instantly causing them to jump from slight fright. Ideal for fighting some bosses, allowing you to keep your distance and "plug up"what is certain. But like the Staff, the Doll has its own little peculiarity. If there is no enemy in the scope, Caleb will stick the needle into his finger.

Napalm Gun – Capable of destroying an entire horde with one shot. The number of goals does not matter to her. Every intense firefight ends phenomenal fireworks. This weapon requires special care and caution, as well as accurate calculation and the best solution is to open the door, launch fiery sphere into the room and run as fast as you can. If you hear unkind comments about your actions, it means maneuver was a success.

Tesla GunCrown creations the great inventor, is essentially a machine gun that shoots beams of high-voltage electrical projectiles that penetrate any enemy right to the very bone. In the second case, a charge of special power is accumulated, capable of charging all discharged gramophones And payphones within a radius of 15 meters, and their owners are provided with a boost of energy for the week ahead. Nikola Tesla I would be proud of you, free distribution of electricity – to each his due.

Dynamite – The excellent balance between firepower and skill to use it makes Dynamite the best weapon in the entire game, and with such a diverse arsenal, that’s saying a lot. Take it, use it, master the skill of throwing dynamite to the maximum and you will discover a new world where there are no problems that cannot be solved with a well-aimed throw of dynamite. It comes in three variations – classical, With detonator and with motion sensor.

Evil cultists are disturbing your peace?throw dynamite at them!

This room seems too suspicious to you?throw a bunch of dynamite there!

If the enemy doesn’t want to dieit means you didn’t use enough dynamite!

PLOT

Let me remind you that most of the text is an expanded author’s interpretation of the briefly outlined plot of the game from the manual and Wikipedia Blood. The text was written by the author himself in which he added something of his own in order to present the story of the game as eloquently as possible.

CHERNOBOG AND THE CULT OF CABAL

Chernobog – "Soul Devourer", "Sleeping God", "He who connects worlds».

It is not known for certain how long it has existed Chernobog, although someone says that aboutn old as time itself. At some point his body was destroyed by unknown forces, what made him inhabit other people’s shells in order to continue fulfilling his duty to maintain the balance of worlds and dimensions. So that the cycle of rebirth is not interrupted, he founded cult, called "Cabal", who adhered to a clear and strict hierarchy. It is worth noting that in itself Chernobog was a source of limitless power, he was not the embodiment of evil, but he was not virtue. In many ways, he was defined by the person in whom he was reborn.

5th incarnation Chernobog appeared in the body Buddhist monk. With him at the helm, the cult became a closed organization, admitting only a select few and practicing peaceful rituals of repentance.

Everything has changed over time. Last incarnation, 16th, occurred in the body of a man who was the focus of all the darkest that can only be in a person, and this also affected Chernobog. The cult changed radically: more and more people from various strata were recruited, rituals began to carry an increasingly sinister essence, and the goal became conquest of the Earth.

Once a religious organization that peacefully worshiped its god, the cult eventually became a totalitarian sect that grew like a cancer throughout the planet – every day the number of converts grew, and the cult metastasized into all layers of the power structures of various states, thus gaining the opportunity to influence the politics and economy of entire countries. Consuming souls, Chernobog transformed, becoming over and over again one step closer to his absolute form. He no longer wanted to be reborn into human body, and in his plans after enslaving the earth, having gained the greatest power, he wanted to invade the planet in his true form and make it part its dimension.

In the end, cultists began to commit heinous atrocities – They tortured And tortured people who are unlucky enough to be in their hands, mutilated And perverted their souls, which, tormented by pain and suffering, then went to dinner Chernobog. The mad followers of the dark and cruel deity sought to do everything to earn the favor of their otherworldly ruler, and therefore invented more and more new ways to cause suffering to unfortunate people. A colossal danger looms over the Earth – a cult that has gained monstrous power "Cabal", in the end, came out of the shadows, and began to repair terror right on the streets of captured cities, preparing their master for the invasion of the planet. And at this moment..Caleb wakes up from his sleep after 20 years of imprisonment.

HERO’S STORY

Caleb born in the USA in 1847, Texas. During the time of the Wild West and the civil war in the country, by the age of 17 he had already earned a reputation for himself ruthless shooter, relating to everything a bit of irony.

One day, one carefree evening, he met Ophelia Price, standing among the charred ruins of a house. From her he learned that her husband was trying to abandon his service and escape from the cult "Cabal". Resulting in cultists burned down their house. Son died in fire. Ophelia being loyal to the cult, she blamed all her sins not on the cultists, but on her husband, whom she considered coward.

Hero floating over the course of life, after meeting Ophelia, joined a cult where his skills as a marksman appreciated. Later he fell in love into a girl and this determined his future fate. Years later, they reached together high rank and steel Chosen, along with two other cult members, one of whom was named Gabriel, and the second Ishmael. For many years they served Chernobog and flawlessly carried out all his tasks, spreading influence and filling the ranks with new members of the cult. They enslaved and sacrificed the souls of those who refused to serve, in return gaining more and more power bestowed by their master.

Early 20th century, when Caleb turned 60 years old, and the influence of the cult began to spread throughout the world, Chernobog decided to bring as a sacrifice their chosen ones. He called demons from another dimension and in front of our hero died his friends, like his lover Ophelia Price. A Caleb was buried alive

For 20 long years the hero was imprisoned and thirsted for revenge. He dreamed of the day when his revenge would be accomplished.

AWAKENING

In 1928, when the cult Cabal grew to unimaginable proportions, Caleb was resurrected and discovered that cult members began to attack cities and capture entire continents. Without losing your sense of humor, he immediately began to clear the area and cities of cult members as well as their creatures. Destroying everything in his path, the hero is blinded by revenge and his own madness absorbed the hearts of their enemies, thereby becoming stronger and returning their human form.

Realizing that Ophelia Price a long time ago dead, Caleb finally reached her body, but it was too late. Her body was crucified demon Gargoyles. The hour of reckoning has arrived immediately. The boss was defeated, and the hero said goodbye to Ophelia, betraying her body fire.

Soon the hero discovered remains two of my friends. Heart Gabriel the hero eats after defeating the spider queen, and Ishmael incinerates Double-headed Cerberus with whom we also had to engage in battle. Caleb filled the guts with explosives and watched with great pleasure as the huge lifeless body Cerberus in a split second it shattered into small pieces. After eating the heart of one of his friends, Caleb gained new powers, which in the future allowed him get there to the dimension where he lives Chernobog.

FINALE OF THE STORY

Caleb destroying demons And cultists, absorbed enough number of souls and went into the dimension Chernobog, having gone through several circles of utter hell. Having left purgatory, the hero found himself at the crossroads of his fate and faced gloomy And cruel deity in full force. Linking space and worlds dark lord was waiting for the main character, because according to his plan, it was Caleb had to deliver him those very tormented And consumed souls. This was the point cause according to which Chernobog betrayed the main character, giving him motivation and a reason to take revenge. But Soul Devourer clearly underestimated his former chosen one and overestimated his own strength. Chernobog was not even in its absolute form and Caleb, although not without difficulty, being in a real bloody meat grinder, I was able overcome his former master..Chernobog’s plan to seize the land was doomed..

EPILOGUE

By the way, Caleb throughout the game he kept letting go of various kinds jokes soaked with no small amount sarcasm And satires, which makes him a funny and charismatic character, in no way inferior to his counterpart Duke Nukemu, and in some ways, in my opinion, even more attractive. His madness reaches its climax when he eats the hearts of his fallen friend Gabriel, and the hero himself is not at all shy on the way to his goal destroy innocent slaves of cultists, which also makes him a kind of antihero. For him, banal revenge is not so much a matter of principle, but rather an excellent way carry out your time and have fun what is called from the heart.

END

PS: That’s it for the story and review of a great game Blood have come to their end. This text is in places expanded version of the video, but some points, for example, the campaign Death Wish And easter eggs not here. The text, as well as the video review, were created with the help of two of my friends, to whom I express my deep gratitude. It was a joint effort on our favorite game.

Games with the ability to change the physical form of the protagonist

Many games have very specific mechanics, such as the need to wash in Metal Gear Solid 5 or the need to wash a suit in Deadly Premonition. But, since summer has arrived, and many did not have time to “pump up” on time, I had a question: are there games, outside of sports simulators and fitness hacks from the Wii console, with the ability to change the physical state of the protagonist? Let’s figure it out.

Red Dead Redemption 2

Our selection opens with a recent bestseller from Rockstar – Red Dead Redemption 2. Rock stars have always been famous for their attention to detail. The second part of the series about the wild west was no exception in this regard. In addition to mechanics with the possibility of weapon contamination, beard growth, and the influence of temperature on the character, the ability to change the weight of the main character was added.

Grandfather Mazai and Van Der Linde.

In his travels and misadventures, Arthur Morgan will be forced to take breaks to eat, in order to avoid debuffs and negative effects that negatively affect the gameplay. With excessive food consumption and low mobility, the character will gain weight. How does this appear visually in the form of a double chin and a hanging belly?.

Well-fed Arthur in his prime.

The game has several gradations of the character’s weight status, such as: insufficient, average, ideal and excessive. Moreover, weight affects the amount of damage a character receives and his endurance. So a fat character can absorb more damage without dying, but can run noticeably less without running out of steam. And if weight gain occurs quite quickly, then weight loss will take about 10 hours of real-time jogging.

Arthur’s gradations of physical form.

Everything is like in life. You may also get bored while jogging, but Arthur, oddly enough, doesn’t have headphones or a player. In this case, I advise you to achieve the maximum wanted level and run away from the bounty hunters on your own two feet. This is it, fitness in the wild west.

Prison Break: Conspiracy

Prison Break: Conspiracy – a game based on the TV series Escape. The action takes place in parallel with the first season of the series and tells the story of Tom Paxton, a secret agent tasked with going to Fox River prison and learning about the true plans of Michael Scofield, who, in turn, initiates that very escape.

Characters from the series are present in the game.

Both of these activities improve our melee damage. The pumping mechanics look extremely primitive, in general, like the whole game. In my opinion, it was possible to expand the mechanics by adding a couple of parameters that would be influenced by training.

Fable is a fairy http://bonniebingocasino.co.uk/ tale told to players by famous game designer Peter Molyneux, who promised before release many amazing features that were supposed to be present in the game upon its release. For example, they promised a seamless open world, the ability to bring a child and trees growing in real time. Of all the above, only Peter Molyneux’s nose grew in real time, but a couple of interesting game mechanics still made it to release.

One of them is the aging and physical development of the main character. At the very beginning, we play as a little boy who will age little by little with each skill he learns.

We start the game for the child.

If you focus on magic and long-range weapons, then your character will look like a prisoner of Auschwitz. And by investing stat points into parameters such as physique, health and stamina, the protagonist will gradually build up muscle mass and ultimately become a two-meter tall bully, instilling fear in everyone around him.

This is what a hero looks like right after graduating from the Guild of Heroes.

And this is what a hero looks like, having pumped up his health, physique and stamina to the maximum.

And if in real life the measure of strength is the bench press, deadlift and squat, then in this game the litmus test for determining your power is a legendary sword stuck in a stone, which can only be pulled out by a hero who has pumped all three physical parameters to the maximum.

Punch Club – a game developed by the Russian team Lazy Bear Games and is a collection of cliches collected from sports dramas and action films of the 80s-90s. We are in the role of a nameless boxer, trying to take revenge on the killer of our father, shot in cold blood in a dark alley. To do this, we have to go from underground fighting tournaments to the top of this sport, while training, training, training.

The game is filled with references to popular culture.

Training management is what we have to deal with in this game. The character has three skills that need to be maintained and upgraded for successful completion. These include strength, determining the effectiveness of a character’s strike, dexterity, necessary to deter the opponent, and endurance, determining the reserve of forces required to strike.

As you progress, you will have the opportunity to create a basement room at home.

The character also has other indicators that the player needs to monitor: health, hunger, happiness and energy points. To maintain these parameters, we need to eat right, sleep, go to the gym or work out at home, and to earn money for all this we have to go to work. A kind of The Sims starring Rocky Balboa.

In the hall, the characteristics grow a little faster.

You also need to sleep, because the main character is not a robot.

In 2003, the Maxis team and game designer Wil Wright launched the now successful life simulator series The Sims. Over time, the series developed, new mechanics appeared, but what do we guys care about that if you can sell a ladder in a pool while a character is swimming in it, and watch him beg for mercy, splashing in a puddle of his own urine.

Normal players could get to the bottom of mechanics that were not obvious at first, such as a visual change in the physical state of the character and the impact of this on the gameplay. A character eating the wrong foods such as ice cream, pizza and pastries could gain weight. Overeating could also have contributed to this.

For example, a character who ate food when the “nutrition” scale was filled would certainly suffer the same negative effect “overeating”, which in turn influenced weight gain.

The mechanics of changing physical state have been expanded and deepened with the advent of a series of character traits. For example, the “accelerated metabolism” trait allowed the character to quickly gain muscle mass and lose fat. The “glutton” character trait, on the contrary, made life difficult for those who tried to keep the character in ideal shape, since our ward began to want to eat faster and needed more food, which directly affected the gameplay and complicated management.

What methods can you use to get your character in shape?? And there are a lot of options here, from swimming and treadmill, to weight training machines and rock climbing. Moreover, strength training equipment grows muscles faster, and burns fat more slowly. So if you don’t want your character to turn into a pumped-up donut, then choose the type of load wisely.

GTA: San Andreas

Well, the last game in this collection was GTA San Andreas. Before the release of this part, everything was very scarce with customization in GTA. We could, perhaps, repaint the car or completely change Tommy Vercetti into a different suit, one of which was awarded for completing and collecting everything on the map.

“I beat Vice City and all I got was this lousy T-shirt.”

With the release of San Andreas everything changed. We added car tuning, tattoo parlors, hairdressers, clothing stores and mechanics, which we are considering today – the ability to change the physical condition of the protagonist. Almost at the very beginning, his brother calls CJ and says that he is in completely inappropriate shape for a real gangster and invites him to go to a gym nearby. There we can run on a treadmill and exercise on an exercise bike, pumping up endurance and reducing fat mass, which Karl can easily gain if he repeats the famous order of Big Smoke.

At the same time, CJ will not gain weight if he eats salad. Even such a small thing was taken into account. Also in the gym we can lift dumbbells and press barbells, which improves our damage in close combat and builds muscle mass, which in turn affects the “attractiveness” parameter. With all this, the physical state of the character affects the gameplay.

For example, a fat character runs slower and climbs over obstacles, which can affect the success of evading the police. Also, a high level of the “endurance” parameter will allow Karl to run longer without running out of breath, which is of great importance given the scale of the game world here. The “strength” parameter affects the damage inflicted in melee combat and the character’s ability to learn new melee techniques, which also has a positive effect on the gameplay.

CJ can become a real ninja.

It’s a pity that in the last parts of GTA the mechanics of changing the character’s physical state were greatly curtailed.

This is a selection of games with the ability to change the physical form of the character. Perhaps I missed some games. Video version below.