Hi all! This is the third part of the history of the Rayman series.And soon we’ll pass the halfway mark.In the meantime, you and I are on StopGame and have nothing special to do, you can read my article. Greetings!
I didn’t fully talk about Rayman 2… Or what happened next… So.After Rayman 2 there was an animated series.And what happened there and the like, read on)
(There would be cool music here.)
ANIMATION SERIES:
The next page in Rayman’s story is… the animated series. Yeah, there’s a lot I didn’t know about this franchise. “Rayman: the Animated Series” is an animated series broadcast in France, Europe and Canada from 1999 to 2000, consisting of one partial season consisting of four episodes. But, in order not to bother too much, and to quickly move on to the highlight of our program today, I will briefly talk about the plot.
The animated series begins with the forest city of Aeropolis, above which the air circus “Rigatoni” hovers, which later descends from heaven to earth in order to give the locals a performance. Circus performers are: An anthropomorphic, rabbit-like creature named Lack-Mack, a girl Betina with her tame fairy Flips and an anthropomorphic uh… wolf(?) Cookies. This circus is run by the evil Rigatoni (in some ways he reminds me of Clark from Rayman 2), and Admiral Sharp Beard, who migrated here from Rayman 2, where he was an antagonist and admiral of the space pirate fleet, is responsible for training the “animals.”.
Rigatoni keeps his subordinates in cages and forgets to once again feed and breathe the fresh air of freedom, forcing them to live in captivity and misery. A little later, Pointy Beard catches Rayman and tries to force him to become a circus performer, which the rusty pirate does not succeed at all. A dissatisfied Rigatoni throws Rayman into a cage, where the protagonist meets other heroes and plans an escape plan. The characters manage to escape to Aeropolis, where they are hunted by the police and Inspector Grub – a careless loser and a doormat who has become a local antagonist.
Here is such a strange plot, almost unrelated to the games and not having a single character or environment from the second part. Interestingly, Rayman is voiced in this cartoon by Billy West, who voices many characters in Futurama. Strange but good choice.
The animated series did not gain popularity throughout the world and ceased to exist on the fourth episode. Although maybe it’s for the better.
And now we come to the highlight of today’s program – Rayman 3: Hoodlum Havoc.
CARE OF MICHEL ANSEL:
https://onlinepoker247.co.uk/ />After developing the second part, Michel Ancel decided that he did not want to develop the third part, but to do something greater and better, some better game, his best game. And this game was… “Beyond Good and Evil”, a game that received the highest critical acclaim and recognition throughout the world.
But, Michel left the team developing games in the Rayman franchise at a time when fans began to demand a new big game in the series. The developers panicked, because without their star leader, they could hardly have created the same masterpiece that the second and first parts were, while Yubiki did not want to waste the moment and a satisfied audience. The developers were under a lot of pressure from all sides, and they had to quickly start working on a new title in the series.
And here you can turn on epic music or a game trailer.
START OF DEVELOPMENT:
The first thing the developers did was come up with some new ideas to diversify the gameplay, and one of these ideas turned out to be Laser Washing Powder – power ups that Rayman was forced to use during the game.
Then they started inventing enemies. These enemies turned out to be Hoodlooms – tall, scarecrow-like monsters with guns, bombs and other weapons. When the Hoodloom concepts were being developed, the creators resorted to the designs of such characters from Rayman 1 as Mister Dark and the Hunters. In general, the developers admitted that they were often inspired by unrealized ideas from earlier games and used the spirit of the original game – a less dark and more cheerful tone and atmosphere.
Unfortunately, more than one early version of the game has not reached us; only screenshots and a lot of concept art have reached us, in which Rayman was depicted in the same design as he was in the first and second parts.
CHARACTER DESIGN:
A little later, thanks to the development of technology, Rayman decided to change the design a little. Ansel himself took on the redesign of Rayman, making Rayman more “sensitive”, making his hair more disheveled, changing the red scarf to a red hood, Rayman’s body more athletic, and changing the pattern on his boots from white dots to black spirals. The rest of the characters were worked on less, they were only slightly tweaked and changed.
DEMO VERSIONS:
Only two Demo versions have survived to this day, very different from each other. The first Demo version is earlier and was released in 2002. The demo contains two levels and an early trailer for the game, shown at E3 2002. The first level of the Demo is the third level of the Transparent Leaf Forest from the final version, in which Rayman uses the orange Laser Powder for the first time and fights the HoodBomber in a giant structure. The differences from the full version are not very large, only the sounds, music, character voices (especially Globox and Andre) and animations differ.
The second level is the third level of the Leptis Tower in the full version – at this level, Rayman and Globox move around the Leptis Tower on a flying mechanism, called in the manual as “Armaguiddon”. The differences at this level are even more minimal and insignificant than at the previous level.
The trailer also doesn’t show much, but you can notice a few differences:
First: different animations and sounds.
Secondly: the characters spoke in the language “Raymanien” – the kind of gibberish that the characters spoke in the second part, while in the final version of the game, all the characters speak in human language.
Thirdly: the cutscene in which Rayman absorbs the Power of Leptis is very different; it contained a scene from which only one frame remained in the final version – after absorbing the Power of Leptis, several sparks and lightning flew out of Rayman’s eyes, like from the eyes of a statue of this god.
The Second Beta is more recent and apparently came out a few days before the release of the full version, but there are even fewer differences from the Final version than in the previous Demo version. There are three levels in total: the first level is the second level from the “Land of the Living Dead” of the final version (in this level, Rayman first encounters a Hoodlum wizard named Hoodoo and a Hoodlum with a shield named Grim Keeper), the second level is the third from “The Longest Shortcut”, and the third level is the third level of “Fairy Council” (in this level, Rayman first encounters Andre and the green Laser Washing Powder).
Rayman 3: Hoodlum Havoc was released on March 3, 2003 on Nintendo GameCube, PS2 and PC, on March 4, 2003 on GBA as Rayman 3, and on March 21, 2012 on PS3 and Xbox 360 as Rayman 3 HD.
DIFFERENCES BETWEEN VERSIONS:
Unlike previous games, versions on different consoles are almost the same. The only thing very different from the other versions is the GBA version of Rayman 3.
Rayman 3 on GBA is a 2D platformer like the first part (only not as difficult), not similar to the other versions in either the plot, gameplay, or music. The game’s plot takes place between Rayman 2 and Rayman 3 and tells about Rayman’s confrontations with the remains of an army of pirates. The pirates want to catch Globox, who swallowed Dark Lum. Robots want to use Dark Loom to produce powerful dark energy. Along the way, Rayman meets various characters from the second part who help Rayman on his journey (including Fairy Li, the snake Sssem, and even the god of nightmares named Yano). Although the game is more similar to the second part, it uses a new design for Rayman and references characters from other versions of Rayman 3 (for example, one of the levels is called “Begonyak Swamp”, Begonyak is a witch who appeared in other versions of Rayman 3 as a boss.).
The differences between the console versions are minimal, but the Gamecube version has two mini-games that are not in the other versions: one mini-game is a 2D level like “2D Madness” and the second mini-game is a multiplayer level that appears when you connect the console to the GBA in it Rayman 3.
THE GAME ITSELF:
Plot: As you know, Rayman and Globox are on a dangerous journey to cure the big blue guy from the parasite that has settled in him: the Dark Lum Lord named Andre, who seeks to take over the world with his army of Hoodlums, who are pursuing the heroes to save their Lord and pull him out of the womb of Globox.
The game actually copies the gameplay of the second part, there are only a few differences:
1. Globox. This blue fat man will walk with us throughout the game, and we will have to listen to his funny remarks, squabbles with Andre and watch him run away in panic from any suspicious rustle in the bushes. Also, Globox will sometimes help us by drinking plum juice, which can fly into the sky, turning into a balloon, create platforms from burp bubbles, and also get drunk in every possible way.
2. Laser Washing Powder. It is these power ups that are an integral element of the gameplay in this game. Laser powders that can be obtained from enemies can provide Rayman with additional abilities for a limited time. For example, green powder gives Rayman the ability to create small tornadoes that can spin platforms, causing them to descend slightly lower, as well as enemies, causing them to shrink.
3. Between worlds, Rayman moves on a “Funkyboard” through giant multi-colored tunnels made in the style of American culture of the 60s.
CRITICS RATINGS:
The game received mixed reviews from critics, with some praising its original ideas and high-quality 3D graphics, while others criticized it for its plot and the poor quality controls, camera and “grown-up dialogue” compared to other games. Michel Ancel himself said that he was pleased with his team, but said that if he had been developing this game, he would have made it a little different.
Personally, I love this game and it has a special place in my heart.
RAYMAN: HOODLUMS REVENGE:
The next game was a GBA exclusive called “Rayman: Hoodlums Revenge”, released in 2005. The game was made in isometric graphics and continued the plot of the third part and told the story of how the remains of the Hoodlum army kidnapped Globox, into whose womb Andre made his way in order to take control of the will and mind of Globox and resurrect Reflux, the former partner of Lord Dark Lum and enemy of Rayman.
The game also has an unusual control feature: in some levels you can take control of Globox to solve some puzzles. The game did not become very popular in the world because of its graphics, inconvenient controls and the bad reputation of the Digital Eclipse studio, which created this game.
This is the end.Thanks if you read.Bobrik to you) The next article will be Rayman 4.(Which didn’t come out) you’ll understand everything on the spot.